5e anti feat reddit. Honestly though, it's not like 3.
5e anti feat reddit Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG War caster is certainly one of top feats to most casters, just like SS to range builds. Monk chassis grants increased movement speed and general mobility, some anti magic defenses (ending conditions on you, Evasion, etc. I've long just used any feat at 1st level as a houserule before D&D started offering anything like that in 5e. Others allow you to dabble in another class without Anti-Feats by 2010SubaruImpreza - Created with GM Binder. I want to use this on a temporary basis whenever characters disobey, disappoint, or back out of a deal with a god or patron. All of these things make me think an armored melee fighter with the Mage Slayer feat and a big sword is the way to go. A lot of people have mentioned monks with their stun and excess movement, but an assassin rogue speeding in to sneak attack the wizard turn one could also be scary and help force the party onto defense early. If you have strong weapon attacks you want to take the Attack action. ), and stunning. So the feat itself has 2 features: Battle Medic and Healing For caster druids, I recommend going for the ASI and taking +2 wisdom instead of a feat. MAM is an okay feat. 5 or pathfinder where magic-users are significantly more powerful, 5e is more balanced so you don't gabd to stress yourself as much in coming up with counters for them. Archived post. Get the Reddit app Scan this QR code to download the app now. You're straight up better off taking an ASI for +1 damage on every attack (+ skills, etc). 5e actually seems to acknowledge this, as most of the somewhat interesting poisons (i. Your choice of damage type feat as appropriate for weapon Crusher/Piercer/Slasher An additional fighting style can go a long way. Yeah; generally speaking, having access to 10+ more cantrips and spells beats having a specific feat every time given the notion that in this particular edition, options are power, and so whatever you come up with with these in mind will be more powerful than with just the feat, even if it gives some other spells as well. I decided differently cx Good thing too or the first Boss-Fight might have killed me. I Yeah it seems that Jeremy didn't consider that in that specific response, but the outcome still remains the same. View community ranking In the Top 1% of largest communities on Reddit. He thought the feat was worthless and I better get an 18 in Dex. I'm thinking about also taking the Crusher feat from Tasha's Guide or Sentinel from the PHB. You need to absorb 14 nonmagical BPS hits to come out ahead with HAM (unlikely) but also consider that HAM is a half-feat. If we use I'm looking for a mechanic or maybe just a list of "anti-feats" that I can impose on PCs. I plan to use 3 of my stat boosts to get 20 STR/CON for my level 20 feature, so I have 2 slots for feats, and was wondering what feats I should shoot for. A bit of research gives me a choice of Elven Accuracy, Gem Dragon, Fey Touched, Inspiring Leader, telekinetic, telepathic or Shadow touched. I played him as an Melee-Anti caster. That said, most feats are about adding a feature rather than pumping stats and a few niche builds/feat combos are greater than the sum of their parts. I'd say either feat is good for a two-handed build, but getting 20 INT should still be your first priority. 5 on average to make up for your less than stellar Charisma. The idea is that you can upgrade it to moderately armored later on, since both are half feats with the dex option, you can end with 19 dex (half-plate+a shield) without the need for any magical items, and a lower starting dex (don't know OP's stats, apart from Charisma), getting you more than even mage armor with 20 dex (18, and that takes 2 asi and 16 starting dex). The next combat, they hit an enemy, then nimbly run away only for the enemy to walk up and smack them anyways. Paladins get proficiency in Wisdom saves (very common when fighting Fey) and get immunity to the charmed If you just have the SRD in 5e, then go to the compendiums and select "Class Features (SRD)". With subtle spell, their own counter-spells can't be counter-spelled, and font of magic means if the sorcerer feels like using every point and cannibalizing every slot for level 3s, they can do so and make sure everything the wizard casts will at least require a roll-off. etc. The Barbarian will use a great sword/greataxe/maul for its weapons, and it will just take the great weapon master feat. Some of the other Class features might be The feat that gives you proficiency in a saving throw (and +1 to said ability), in constitution. Of course, there are weaker feats like Martial Adept, and Actors. Making big living world DND 5e server. Maybe not quite with the same level of zeal, but still. A stunned mage is basically dead. Going Paladin to 6, swerving into Warlock is its own arc. Barbarian's grappling or monk's stunning are a mages worst nightmares. One might argue that the best anti-mage Feat would be something like Sharpshooter as-is. Internet Culture (Viral) Amazing; Animals & Pets The effect of the spell is that an object hits a target. (caveat - have not read all of the +1's, so if there's a newly released "longspear" weapon, I'm unaware of it, and if it's a 2-handed weapon, then yeah, shield master is a poor choice) I did discuss that: And although the poisoned condition makes somewhat more sense, as many toxins can be argued to produce analogous effects to it, the problem lies in how limited the condition is. 11 levels of rogue (arcane trickster) and 9 levels of bard Resilient (Wis) is okay-but-overrated while Con, Int, and Cha saves are okay-but-underrated, and defenses-in-depth that prevent you from having to save at all or mitigate the effects of a failure are both good and underrated (Skulker feat, Paladin of Devotion anti-charm aura, Greater/Lesser Restoration, illusionary decoys, mobility + ranged So I looked online and found a feat someone had made but given the limitation on it I figured I'd change it a little and see what the community thought. Something where each one is roughly equal to 2 ability score points that a player might be willing or tempted to So in character building with my group, we came to an interesting question of anti-feats (flaws old school style). And you don't give something in return. Sort by: Best Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG 5th Edition I'm playing a variant human Way of the Shadow Monk in a party with 2 fighters, a paladin, and a druid. On Daolocks, Crusher is interesting, but its a pretty big ask to take a whole feat that doesn't help your CHA or your spellcasting. (in appearance as well as functionality) feat. There are simply many rituals that can ensure I've helped a few players and built a few PCs so far, and most of the time, the Feat tab in the Charactermancer once I get to level 4 stays grayed out and I can't choose it. fireball do 32 damage instead of 28 which is not nothing. For fun, was toying with the idea of a level 20 bard that doesnt allow magic to be cast. Reddit home of the Arturia MicroFreak and MiniFreak . The DM really needs to give these feats out (at least as level 1 feat) to make them worth it. A glamour bard is one of the best supports in the game. For each feat they choose, I will choose one Flaw, from this list, and apply it to their character. Then I made a magical item that benefits only Wildshape not the elemental shape, polymorph, or shapechange just good old Wildshape. I'll be doing several variations on this, but wanted to get a bit of initial feedback! Gonna be playing a (undead) warlock for the first time, even though we are going to start at lvl 1 (I'm avoiding going human also) I like to plan my build ahead. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Mix this all together and you have a very powerful, ranged damage dealer without even picking a subclass. Any mobile class with CC (barbarian, monk) will make a superb anti-magic class, espesially with mage slayer feat. As a bonus action. I have 19 charisma (racial bonus + rolled well, again). In lore Fey are weak to cold iron, which isn't really supported by 5e's rules but makes for excellent flavor nonetheless. Species doesn't matter. Feat Wild Recovery:Prerequisite: Druid circle: Circle of the But Power Attack part of feats aren't problem - problem is halfbakedness of all martial stuff in 5e. I have one player with the Defensive Duelist feat taking Fickle Fingers - they can not wield a shield or take Duel Wielder 5th Edition Hey guys so I'm fairly new to spell casters and started with artificer went artillerist because the cannons sound fun but im about to hit level 4 and am unsure of what feat to take as I already have a 20 in my intelligence I like to stay back There are a shocking lack of support feats in vanilla 5e and I'm building a solely support character. The new gunner feat allows for easy access to a very powerful ranged weapon in the 1d12 musket. Things like ballistae and cannons are perfect (doing 3d10 - 8d10 a pop if you use them effectively) if you can set them up into some kind of ambush. Normally these effects manifest in "cold iron" a special fantasy mineral that is essentially mundane iron but with anti-magic/fey stuff. I was thinking about it and figured that casters really should be broken. If you are going for two-handed weapons, I'd try to squeeze in Great Weapon Master though. Presumably a Cleric could put the feat to good use, but a Cleric who wants to heal is better off as a Life Cleric; no need for the feat. Or check it out in the app stores It's like comparing an anti-matter rifle to a longbow. This seems to go back to 3. high-insight guards or anti-magic fields to stop exactly that, given that a Hat of Disguise only costs about 200-500 gold. There are a lot of great feats, perhaps you could tell us more about your character? Are you more interested in helping Try taking Resilient feat: gives you +1 to the ability score of your choice and advantage on saving throws with that ability Try taking Lucky feat for rerolling saving throws (among other things) 3 times a day Ring of Protection (rare item) gives +1 to So I looked online and found a feat someone had made but given the limitation on it I figured I'd change it a little and see what the community thought. By feats one can assume Goku is Galaxy+ and MFTL, but when anti-feats are factored in he gets hurt by attacks below planetary and takes a while to fly to the other side of the planet. Some give you a sort of skill. So feats as rewards aren't that crazy. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. I played an Artificer and my DM added the Rock Gnome inventions to the list, along with the UA Feat that Rock Gnomes were going to get in Xanathar's. depriving it of that anti-magic property within the radius. So anyone got any custom feats they'd make up for 5e they think is cool and balanced? Are there any 5e feats that stack to increase a Fighter’s capabilities in combat? Thanks in Advance kind folks! Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG A community all about Baldur's Gate III, the role-playing video game by Larian Studios. 5/pf1 and to an extend copying the worst part of pf2 too. Since its pretty objectively suboptimal to use anything but a longbow with your Sharpshooter feat, the only (and most common) reasons ,other than versatility, for using thrown weapons in concert with the -5/+10 aspect of the feat is flavor and arbitrary weapon preference. (And so does the PC falling prone or covering their eyes to cause it intentionally - despite it being Get the Reddit app Scan this QR code to download the app now. Feats as follows: ASI ASI Warcaster Alert Tough Magic items: Belt of Strength Light Blade Plates +2 Mundane Shield Your choice of damage type feat as appropriate for weapon Crusher/Piercer/Slasher An additional fighting style can go a long way. I'm planing on focusing mostly on crowd control and AoE spells along with a couple utility, also intend to use Eldritch Blast as my main way of attacking. 0/3. When I don't take War Caster, because I want to try a creative build and try to look more at flavourful feats for my RP shtick, I feel a bit as though I'm actively weakening myself to play something more, well, unique. If the target leaves the anti-magic field before the effect ends, it will resume taking damage. Hence, the mobile feat is kind of known as a “trap” option other than monks, and to a certain extent, it is (not because it’s weak, per say, but That makes sense and definitely makes the Feat better; seeing how it's a bit of a niche feat, and it's always up against either ability score increases or the really standout feats, it wouldn't hurt to make it more functional. Posted by u/SoyMuyAlto - 1 vote and 7 comments Feats in 5e are an option some DMs allow, some do not. human for the skill expert feat at first level and then taking the grappler feat when you hit 4th level fighter (or using a different race and taking both feats normally at 4th and 6th level fighter). Elven Accuracy is also a very situational feat, with the 1/2 ASI being the most useful part of the feat. But we are about to be 9th level so if I’m gonna take a feat over bumping up stats I wanna make sure it’s worth it. At certain levels a character gets EITHER 2 stat points OR 1 feat. 11 levels of rogue (arcane trickster) and 9 levels of bard (lore), leaves them with a caster level of 12, so 6th is their highest spell slot Best feat for Aberrant Mind Sorc? Feats in 5e are an option some DMs allow, some do not. The Touched feats give you extra spells, that you can use once per day for free, and use your spell slots for them. Topor, poison from giant spiders, truth serum, and similar) indicate that the poisoned While Feats have a lot of unique and fun boosts, the small but widespread benefits of raising your class's primary stat can make you that much more effective at the role you already perform. It's happened on a few different classes (regardless of the race), but the most recent one was a Variant Human Bard. Before the feat I have a charisma of 17. I’m currently playing a 3rd level Conjuration Wizard and so of course, the first thing I do when I get TCoE is flip to the Feats section to see what my options are. The Anti-spiral is pretty OP, I'd say he's even above multiverse +, even going into megaverse level territory. However with this UA it got a complete overhaul and with it comes a whole set of math. It might not be the strongest feat, but it just oozes flavour. Feat Wild Recovery:Prerequisite: Druid circle: Circle of the Best feats for a Wizard are Telekinetic: Int and Resilient: Con. Or check it out in the app stores Add extra spice to your next character with these diverse feats for the less basic races of 5E! 5e Share Add a Comment. I think people tend to underestimate the power of mundane damage in 5e. Feats in 5e are class options and divergences more than just combat buffs like in 3e. The person who replied to you mentioned the "split personality" feat. To that Shadow adds even more mobility thanks to their shadow teleport thing, plus useful anti mage spells: Darkness and Silence. Polearm Master/Sentinel are an extremely powerful combo that let you use reactions to War Caster, lets you wade into combat and still use your spells with ease. Free temp hp and movement with no opportunity attacks. We are using the 5e ruleset and I decided I would let my players each have a feat at level 1 if they are willing for a negative trait. The only spears that I can find in 5e are homebrew. As for class, all of those spells come from the Wizard spell list, so you could go Abjuration Wizard and get your bonuses to Counterspell and Dispel Magic Instead I decided that my Scout+Arcane Archer clearly needed feats. In particular, I'm a big fan of the Rock Gnome racial feat Wonder Maker. Also, it changes the average of a d6 from 3. e. Sentinel makes you more of a party protector. I was trying to figure out what's the best level 20 anti-caster. I went half-orc for 15 STR and 12 CON. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG 5th Edition Please don't upvote, I feel like this is a quick 5e rules question. 5 and homebrewed extra feats into character progression, so when we returned to 5e, we immediately homebrewed extra feats to the game. I would use any explosive or heavy weaponry I could get my hands on to fight . Constructive criticism wanted! (X-Post /r/dndnext) This anti-personnel round was basically a cloth bag filled with small jagged pieces of scrap iron. A subreddit dedicated to the discussion of Solasta: Crown of the Magister, a tactical turn-based RPG developed by Tactical Adventures based on the D&D SRD 5. Edit 2: also, should I get 20 STR/CON first, or go for some feats in between. A growing archive of hundreds of years of D&D experience, all in one place! r/AntiFeats: Subreddit that collects and shares Anti-Feats for fictional characters. Not only that I decided on Sharpshooter for the benefits of the cover-rules and when we discussed Skulker. I'm making this as a paladin subclass. (and anti magic field/detect magic, etc, but that's nitpick) So using that logic, most feats are pretty powerful magical items, but not insanely so. Resilient (Wis) is okay-but-overrated while Con, Int, and Cha saves are okay-but-underrated, and defenses-in-depth that prevent you from having to save at all or mitigate the effects of a failure are both good and underrated (Skulker feat, Paladin of Devotion anti-charm aura, Greater/Lesser Restoration, illusionary decoys, mobility + ranged Protection from Evil and Good lets you grant a target immunity to a variety of debuffs from undead, and puts all attacks from undead at disadvantage on the target. Telepathic, Telekinetic, or Fey or Shadow touched should be your level 4 feat. Note, it must be iron, NOT STEEL. An increase to your spell save DC is going to be more valuable than most anything you can get out of feats, and it also bumps up those often-important perception/insight checks Savage Attacker is just a bad feat. Fire is the second most resisted damage type in 5e behind poison. Take MAM if you have 16 DEX, take HA if you have 14 STR (or Gauntlets of Ogre Power) and some spare change for new armor. Members Online Help with party composition and playstyle: Life or Battle Cleric? I guess feats can be considered magical items that don't require attunement. By making this feats worse you hurt already weakest classes in 5e - martials. Not to be a buzzkill, but I personally definitely read the Actor Feat as being applicable when you try to pass yourself off as a specific other actual person, probably backed up with use of a Disguise Kit, or the Disguise Self spell. Basically Anti-Magic Night Watchmen, wielding a combination Gun-Lamp, like this or like this The lamp actually projects an anti-magic field, making dispatching a The ability to gain AC as a reaction while pinging other enemy casters to force their own concentration checks was great. There are usually plot driven motives and there are usually many more feats that create more consistency then anti I love the idea of anti-feats and built-in character weaknesses. Or check it out in the app stores It is strange how lucky is rated as one of top 3 feats 5e by all power gaming channels. Yeah it seems that Jeremy didn't consider that in that specific response, but the outcome still remains the same. I got a Divination Wiz 17/Knowledge Cleric 1/Bard 2. Upon review, Telekinetic jumped out at me as uniquely useful for almost any Wizard build (with one significant caveat I’ll discuss). New comments cannot be posted and votes cannot be cast. It will raise your spell attacks, your spells saving throws, the healing capacity of healing word, and at level 5 it will boost abjuration spells like counterspell. Divine Smite is a magical effect created by a deity and can still function inside an anti-magic field as per the rule above. The reason it's good on Thief Rogue is they can use it as a bonus action with Fast Hands, and still take the Attack action. A fighter would get between 5 and 6 feats which is pretty sweet. knowledge gathered from a life spent reading and gaming and swinging it like a gladiator's sword in discussions on reddit then welcome home, my friend. A bit like how Kits worked in 2e. Then you can edit it to match any feat you want. Honestly though, it's not like 3. Spellbreaker - 5e anti-magic 'Gestapo' - Feedback Welcomed Working on a series of 'monsters' for the anti-magic police of u/DharmaBluesFR's homebrew world. I got a surprising amount of use out of the Alarm option: I stuck an Alarm on an arrowhead and fired it into an enemy camp we were invading. really its nit like they were all that in 5e, I thought the free feat makes sense, it makes sense you get something from it, level 1 feat is much better than what 5e backgrounds An anti-magic claas is far too specific. Some grant new tricks with a skill or weapon. I think the design sounds nice in theory but it sucks ass. Other good feats are Telepathic, War Caster, Lucky, Alert, Metamagic Adept, Eldritch Adept, or Mobile. I'd probably include the free level 4 options from dragon lance as well, which might as well. 5, but I suppose if someone wanted to be a variant human I would just then allow A community all about Baldur's Gate III, the role-playing video game by Larian Studios. IF the Savage Attacker feat said melee attack and not melee weapon attack I suppose it could work with Wild Shape. Perhaps armor and weapons feats are attractive, but if you have the occasion to get to 20 charisma at level 4, take it. What's more, the new Speedster feat is precisely the Mobile feat, minus the bit that matters (you get a point in dex, instead). So it is very tempting to use a half-feat to bump that up to 18. I’ve copied the feat below for reference: If you want to be precise: While the material says you can use subclasses from 5e, it does not state you can use feats from 5e anywhere. "Spells and magical effects /r/DnDBehindTheScreen is a subreddit for Dungeons & Dragons Dungeon Masters to trade tools, guides and resources. If he's just using a PHB spear, it's a versatile weapon, so spear + shield is a valid combo. One feat example is that he destroyed a pocket dimension which was the size of infinite multiverses. You deal solid damage too. A shitty DM will also make this feat unfun. There’s a bunch of anti-caster feats, but generally speaking 5e feats are “wider” and 2e feats are more “direct”. 1 (5e) ruleset. So we are left with monks, rogues, fighters, and barbarians. That is suppressed in Plus, the main effect does nothing whatsoever if the enemy decides not to move for one reason or another, whereas the main effect of the other two feats allows you to actively leverage them even if the enemy does nothing, and their crit effects don't have any opposition or In terms of folklore and myth and fantasy, I don't remember lead being special. Fighters get more feats than anyone else so you can often squeeze in skill expert as a half feat. A lot of them would probably have the Mage Slayer feat and prioritize getting into melee with spellcasters, ignoring the martials. Personally knowing people with dissociative disorders of the form, I'd like to chime in: \1) The prerequisite is great, because unlike many people believe, trauma isn't necessary to develop such a disorder. I wanted to see what everyone would pair for negatives to oppose the feat. Exhaustion is sort of a very light version of what I'm looking for. So, to me it seems clear that WoTC intends to replace Mobile with Speedster. I don't normally like homebrew, may add none, but a lot of the feats in 5e, I often find myself just not inerested or wanting a lot of them. Also, from a design perspective, 5e has very few if any situational modifiers to attack and damage rolls, like -1's and such, which as I understand it is an intentional design decision to keep things simple, so having several of those type of modifiers makes the feat somewhat out of step with the rest of the ruleset. The redeeming factor of the Grappler feat is that a creature shoved prone means attackers from more than 5ft away will get Disadvantage on their attacks, so restrained is marginally more useful to your teammates, as attacks from more than 5ft away do get A player takes the mobile feat, and is super excited to kite around enemies. Commanding Presence let's you add your superiority die to CHA checks which is equivalent to a +4. However Sorcerer is pretty good. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Get the Reddit app Scan this QR code to download the app now. Even as a cleric, who doesn't need a free hand to cast since the holy symbol can be worn, I still value the feat BiS. Edit: I should have mentioned, I use a Greataxe. Hold Person and Silence are both 2nd level spells (Hold Peron prevents spells with somatic So, I'd like to start up a thread to craft balanced Anti-Feats/Flaws. Welcome to the reddit community for A community all about Baldur's Gate III, the role-playing video game by Larian Studios. So I want to do a full break down of the feat including said math. caloric restriction, and fasting. Or check it out in the app stores Items & a Feat for an upcoming 5e Pirate Campaign. Can only learn Essentially, at character creation you could take one (and only one) Anti-Feat and gain an equivalent feat in exchange. I don’t remember what mage slayer did anymore, but I’m guessing that you should look at Disrupting Stance or Sunder Spell as starting points. Those are top feats. The meta for martials in 5E is GWM/PAM and CBE/SS, neither of which see much benefit from crusher. We don't know, but the fact that a very powerful feat like Warcaster went to a half feat basically unchanged but Dual Wielder got nerfed implies that there might be more to this that we don't know as of yet. Have a few feats on my mind and we’re about to level up 😬😬 I’m between Elemental Adept, Observant, Magic Initiate, War Caster, Shadow/Fey touched. For this reason, every spellcaster is already never taking tough, because con maintains concentration better, and there are feats that are better for that than a con boost. Anti-Feats by 2010SubaruImpreza - Created with GM Binder. [5e] Anti-magic Bard? 5th Edition For fun, was toying with the idea of a level 20 bard that doesnt allow magic to be cast. Ritual Caster Druid: unless my party has little need for my rituals for some reasons (large party, someone else has same rituals, another caster has other ways to overcome challenges), I'll put it in my top 5. As for the character, Valor Bard and Eldritch Knight are the best way to fight "true" spell casters. I believe the specific verbiage is "when trying to pass yourself off as a different person. Martial Adept gives you a couple of Battle Master manoeuvres. Consider that most feats that affect ability checks tend to grant proficiency, and that only specific effects r/AntiFeats: Subreddit that collects and shares Anti-Feats for fictional characters. ", followed by a separate bullet point detailing some mimicry Taking a level of Fighter - or Starting as Fighter - with Defensive Fighting style makes even the humble mundane Studded Leather armour just as effective as Mage armour - and works in anti-magic fields without problem (I may be a bit paranoid about Anti-Magic Fields, even though I haven't been hit with any in my short history of D&D) Counterspell, Detect Magic, Dispel Magic, Anti-magic Field, Remove Curse, Identify, Protection from Good and Evil (Maybe?), Magic Circle, and Protection from Energy all seem like good picks. The character is going to be a punk rock anti-mage anti-aristo anarcho-communist high elf who's spell focus is a middle finger and loves getting hit by lightning bolts. There is a reason most 5e class guides recommend maxing your primary statistic first: it's safe, consistent, and will be something you are constantly using. The redeeming factor of the Grappler feat is that a creature shoved prone means attackers from more than 5ft away will get Disadvantage on their attacks, so restrained is marginally more useful to your teammates, as attacks from more than 5ft away do get That makes sense and definitely makes the Feat better; seeing how it's a bit of a niche feat, and it's always up against either ability score increases or the really standout feats, it wouldn't hurt to make it more functional. The idea being that if a character took a huge flaw that would "Anti-feats" are a Kingdom of Kalamar invention. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. 11 levels of rogue (arcane trickster) and 9 levels of bard (lore), leaves them with a caster level of 12, so 6th is their highest spell slot L u c k y You have inexplicable luck that seem s to kick in at just the right moment. You have 3 luck points. lookup "Grappler" and drag that into the players sheet. This build will be simple. I have tried to make some builds off these "module specific" feats before and it just feels bad. g. Everyone starts with two feats and humans start with three (variant human hadn't been a thing in 3. e. The "psionic" Tele- feats give you some cool options for exploration and social encounters, and Telekinetic can be combat useful. It's about the same as Heavily Armored with mithral full plate. If you start your character with odd scores in both and use those feats to even them out then you just spend your other ASI on maxing Int. Wizards don't have many options that deal radiant damage early on, so you're mostly left trying to avoid damage types that are resisted (common ones for undead would be necrotic or poison). Maybe also War Caster, as a Moon Druid can at some point cast spells in Wild Shape without somatic and material components, so I suppose the Druid in Wild Shape would gain something from this. Of course, sadly the martials won't be able to pick them given the So healer is one of the more interesting feats out there . You can just create separate Power Attack feat, and add another features for both feats instead or something. I'm personally a fan of feats that expand tool and skill uses. Reply reply Visual_Berry_9628 Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e Get the Reddit app Scan this QR code to download the app now. Only difference is they can't be given or lost. So 13,10,11,14,13,13 with point buy. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D I rolled 16/16/16/8/14/13, not including bonuses from warforged. Iron, however, has a precedent of being anti-magic (or at least anti-fey). One of my anti mage builds is a shadow monk with mage slayer and sentinel so you're on the right track. My conclusion might be wrong though. They are not just the UA flaws, but have the exact opposite effect of a feat; for example Anti-Alertness gives a -2 penalty to Brainstorming flaws / anti-feats for 5e 5th Edition I won't bore you with all the details, long story short I'm kinda stuck thinking up ideas for actionable flaws to give some characters. Obviously, it's a slightly different flavor than you've posted, but thought I'd point out the 'quick and simple' approach. . In 5e they feel more like just small added bonus/flavor option. Monks are too MAD to take any not a half feat until level 19, and surely by then lucky or alert or mobile are Our group loved feats in 3. A player takes the mobile feat, and is super excited to kite around enemies. I'm leaning towards Crusher because my strength is an odd number and bumping up the score modifier will help with athletics checks Also often to get a feat your REALLY want it be at the end of like a 5 feat tree where you have to take 3 or 4 feats you are kinda "meh" about just to get that one feat. BG3 is the third main game in the Baldur's Gate series. Am I missing something when it comes to adding Feats? By Taking V. Fighting Initiate: Defence, dueling, blind-fighting, archery (and if allowed) superior technique can be good. Stem cell therapies, anti-cancer viruses, gene The best wizard would be Abjuration for the bonus on counterspell. Feats I usually consider strongly on any Druid (in addition to Resilient: Constitution which is usually priority number 1). Heavy Armour Master decreases damage taken from mundane weapons. No understanding of Sarcasm, or Metaphors, but overall intelligence is remarkable. That on a Sage Thief Rogue to me makes the perfect little non-magical tinkerer. I am building a shadar-kai hexblade warlock for a coming campaign. I should add that I do have access to Fireball courtesy of my amazing DM. That is the only feat in the SRD. But why a ranged monk? A ranged monk solves many of the issues surrounding the monk class in 5e: sub-par damage output, low health while Post Tasha's, a Battlemaster can make a decent face. It's a solid Feat. 5 to 4 making an average 3rd lvl. I organized the currently existing feats into a sort of tier system to By taking a flaw that doesnt affect you as much, and opening up another feat, the floodgates are open, and even if you manage to balance the flaws against each other, balancing them on every character, with every feat taken for Anti feats do matter but are usually outliers. For balancing, we don't have to make every feat as great as GWM to 2h melee, SS to range build, and war casters to caster builds. In 2024, you can fit way more feats into builds, but we'll just take this one. The DM is giving a free feat. Compare it to Tough, which adds +40 HP at level 20. Or check it out in the app stores TOPICS With the actor feat, he needs 6 seconds to become anyone he has ever observed. Keep in mind that you have more feats to work with, so every individual feat is a smaller part of your character (you would expect them to have a lesser effect). The idea is that they can suck spell out of the air towards them and either take the hit or gain the spell according to chance. which seems silly, pointless, and anti-fun. GWM+Crusher+Maul is pretty good on a Custom Lineage (Str) martial, but the forced movement isn't always needed. My only concern is that this is too detrimental to trade for one positive feat. Dual Wielding non-light weapons is a 1 point damage boost in 5e, but this isn't 5e, it's the One DND playtest, so we just don't know. Think of disrespectthreads but not a gag. No other feat matters. This idea is a subclass at best. Or check it out in the app stores TOPICS. Hence, the mobile feat is kind of known as a “trap” option other than monks, and to a certain extent, it is (not because it’s weak, per say, but I’ve been thinking of something similar lately. The extra die I'd need to look over other non half feats but I'm sure there's more I'd allow for lvl 1. It was not one of the most recommended feats but it still has its place. Barbarians are very Ability Score thirsty, and while Feats are super cool, I'd argue that you'll build an overall stronger character focusing on ASI rather than Feats. Initiative and second chances are king in d&d Alert feat and lucky feat are good on everyone. As far as balance anyways.