Can you use fnis and nemesis together. Your other mods that said to use FNIS will be fine.

Can you use fnis and nemesis together It works independent from fnis and I want to download Nemesis while using FINS still, manly because of the creature pack. Then, deactivate FNIS and reactivate Nemesis and run nemesis to register the files that FNIS generated. Yes, you can, as long as you don't use creature animation mods that require FNIS. I don't use FNIS, and and Nemesis generates a fnis. Then i am disabling Fnis and Fnis generated files, and enabling Nemesis and Nemesis Generated Files. And if no one has made a "pet tricks" mod by now, I don't see that happening either. Do not enable Nemesis Engine yet. But, if you do not have any mods that specifically require Nemesis, there is no inherent advantage to using it over FNIS. No, but nemesis is superiors to fnis anyways. Reply reply Junior-Monitor-6616 • I'm running flower girls with amorous adventures on ascension and have not experienced any issues yet. Do what you need to do in Nemesis - the two buttons that I'm completely blanking on at the moment. esp. Enable FNIS. It can do everything that FNIS does but works better. esp in their scripts only and not as a required master, so your method will not catch all cases I've been using fnis the last couple of weeks and I haven't really had a problem with it at al, but I've heard that Nemesis gets the job done better than FNIS. Last I checked, Nemesis does not handle creature animations. It is a short tutorial on how to use FNIS and NEMESIS together in the same load order. The only reason people still use FNIS is First you do Fnis as standard, but when Im doing it im disabling Nemesis and Nemesis Generated Files. If you install or uninstall mods that use Nemesis only, there is no need to change nothing in Fnis stuff. Is there an easy step by step on how to do it? I use fnis for tons of animations and also because of other cough other animations cough that won't work for Nemesis. com/c/ADHDecent?sub_confirmation=1_____This will explain the key points for both FNIS and Nemesis to help you Use FNIS and Nemesis Together. Yes, you can (and should) use Nemesis instead of FNIS for everything other than creature animations. ". Just have to make sure FNIS and Nemesis are the exact same in this regard, they take all your mods that edit the behavior graph and merge them together. esp in your right panel. you can also run both at the same time but you need to run FNIS 1st. So i can use them both together? This thread is archived New comments cannot be Anything FNIS can do, Nemesis can do as well. Is FNIS currently only required for creature animations? Can Nemesis handle everything else While it may be hard to believe, it really isn't that big of a deal. Every time. I looked at Nemesis, but found it more limiting and didn't want the potential hassle of dealing with combining the results of 2 separate tools. Use FNIS/Nemesis together PC SSE - Help It's probably been asked a lot here. Not between FNIS and Nemesis themselves, mind you. More posts you may like r/runescape. So, as the title says, can I safely replace FNIS with Nemesis mid-playthrough? The mods tied to FNIS are The Use FNIS and NEMESIS Together mod is a Microsoft Word file that entails a brief video tutorial explaining how you can use NEMESIS and FNIS together in the same load order. Join us! Let those mods have a very low priority, so that other mods (Nemesis) can overwrite later. Don’t use them together. Way more modern and efficient, and a ton of new mods require it. So, while you CANNOT use both at once, you will often need to use FNIS (activate it, open it, and run it while Nemesis is NOT activated) to generate files that Nemesis can read. there are many creature animations that can be much more immersive without ever applying the sexual aspect of any point of view unlocking the creature animation library for direction at all is was fnis forte and once unlocked animals and creature races active behaviors and pathing are available for alteration modification and management lore of code tells how all was almost The only thing FNIS does that Nemesis can't yet is creature animations(of any kind, not just the sex ones). Disable FNIS. But now I'm looking into nemesis. Reply reply If you need to uninstall or install more Fnis mods, just reactivate it, uninstall or install what you need, generate Fnis behavior again, turn Fnis off on Vortex, then run Nemesis. i found a mod i want to use but it tells me to use fnis If the mod adds new creature animations then you will have to use FNIS. Disclaimer: The provided guide can already be found by carefully browsing through the forum or using google. Reply Using FNIS and Nemesis Together. r/runescape. Don't enable FNIS, enable FNIS. But I'm sure Nemesis will include it at some point. New comments cannot be posted and votes cannot be cast. 🔔https://youtube. Run the FNIS Tool and check the patches for the mods you use. Place any and all SLAL packs after both FNIS and Nemesis 7. Afaik you can use only one. Until then you can just use FNIS to build the creature animations and then use Nemesis after that. xp32 and nemesis is working together like this for me . Reply reply damn_duude • no because everything in my 300+ modded game uses fnis and Nemesis doesnt have creatures frame work. Disable Nemesis. put fnis generated files in their own folder in a separate virtual entry overriding the fnis base folder contents 5. notabene: by outputs he prolly means OverWrites so at the end of this procedure you are gonna have two Overwrite mods. A short tutorial on how to use FNIS and NEMESIS together in the same load order. These steps work for me perfectly. Keep Nemesis enabled. I am not an expert in this area by any means, as you might be able to guess. Reply reply If it says FNIS, it can be used by Nemesis with the one exception of creature sex mods, mammoth fetish shit or whatever. And now you know why tools like fnis and nemesis were needed so new animations could be loaded. Nemesis is what's used when you need implement something completely new, like say a dodge mechanic or NSFW stuff. I use vortex and I have both FNIS and Nemesis. Have both of these mods active all the time. s I don't know how to set up output folders in vortex or anything about vortex, I just use fnis and nemesis together since forever so I can only share how I do it. "Output Nemesis") for Nemesis. There is a guide on loverslab that tells exactly how to run FNIS and Nemesis together Using the FNIS and Nemesis Behavior Engines Together in Skyrim AE 1. 2. Using Nemesis PCEA with FNIS mods caused me After that, run them in this order: 1) disable Nemesis, enable and run FNIS, 2) disable FNIS, enable and run Nemesis. If you run both you are only overwriting behavior files and that may cause problems if you install some animations that require Nemesis to work (FNIS can't handle them) and you run FNIS after Nemesis. I want to use both, but FNIS looks like a fine tool and has been a trustworthy program in the Skyrim community for a long while. Do The benefit of running FNIS and Nemesis together is there are some animations that are only compatible with FNIS, such as creature animations or, in my case, FNIS Sexy Move and poser packs. Set it so that the output goes into the respective folders instead of overwrite. What animations are played ingame is determined by behaviour files. Fnis will never be updated again and no new mods will ever be supported by it. Genuinely it’s not a Anyway, I have been having a time getting FNIS to run and I read a few post saying to use nemesis instead. g. I did see reply from another post on here about Nemesis and FINS, saying that you can do that, but you will need to make sure that Nemesis overwrites the FINS files. Reply reply [deleted] • Yes can i use fnis and nemesis together upvote Then I saw that Nemesis can be used at the same time, so I added Nemesis. I heard that FNIS's creator quit as well and was one of the reasons for people's switch to Nemesis. Not together, but you can use most FNIS mods with nemesis. 1170 : This guide is pointless without it, install any optional files you need: Walk - Running Animations. Basically the title. Now after running FNIS there should be meshes, scripts and tools folders in Overwrite. Hiiii, Can I just ask for some clarifications regarding those 3 in particular, now that most animations and behaviors are using Nemesis, what's going to happen to mods using FNIS? can those mods be made to run using Nemesis ("within simple technical knowledge :( "), and also has anyone tried to use FNIS, DAR and Nemesis together? could FNIS be given lower priority? Using FNIS and NEMESIS both together in one load order This mod is a Microsoft Word file. About this video. nemesis looks easier for me to install but a couple of the mods I want to use say they require FNIS. make sure that's enabled. Nemesis and FNIS are generally used for things like combat animations and new behaviors. Step 1: Install FNIS, FNIS creature pack and Nemesis. No need to disable FNIS creatures or either of the Output folders. Nemesis is the replacement. Has been working for me for the past few months. I've included a file with all the base game creature behaviours that Nemesis can work with, you need Nemesis's sub tool to do this(the same tool you'd use to extracted your behaviour edits from a normal mod) you install these files and folders in your Nemesis's sub tool folder/Originals folder, then you can extract edits from any your creature behaviour edits you do If I can make them work, you absolutely can too so don't give up if this guide doesn't help you. If you follow the steps exactly, it should work for you. 8k. Run FNIS as you usually would. The fnis. Make sure the Nemesis one overwrites the FNIS one. More videos View more from uploader. I've seen some topics where people mentioned that this was possible. If support for adding new creature animations is required then FNIS and FNIS Creature pack are currently the only option, even if used in conjunction with Nemesis. Do it like that, FNIS will handle any animations that Nemesis cannot. Nemesis does the same job as FNIS and has more patches I think. Least in my I found a forum post online that gave these steps for using FNIS' generated files through Nemesis: Base game with mods and animation packs, including creature stuff FNIS does creature animations. When Nemesis is done, reactivate fnis generated files, so when you ready to launch game only FNIS main mod is disabled. Enable both outputs. Technically though you can run both FNIS and Nemesis together. Most people don't need creature animations, and I don't think there are any creature behaviour animations for Nothing special really. Any help would be appreciated Archived post. Few and far between the actual mods that Nemesis can't do. Also, I'm not sure if it matters or not, but I was confused about Nemesis PCEA as well. DAR functions on its own without behavior files. Any time you install a new mod for either, run FNIS first to generate the FNIS behaviours, then run Nemesis after. ) For those who think it's easier to annoy you than to Google 'Can you use fnis and nemesis together' themselves. Quote from another reddit user: " On Vortex, you dont have to disable either when adding anims, add your FNIS anims, run FNIS, and then follow up with Nemesis. as the Question already says cans Nemesis and FNIS used together as Nemesis dosen"t support Creature Animations Jump to content Request & Find - Skyrim: Special Edition They are both tools to support other mods, so you shouldn't ditch your current setup unless there is a mod you want to use that requires them. Ran it like that for years. If not, disable FNIS and Nemesis should be able to overwrite everything regardless. Ideally, you have your FNIS output going to a separate mod and then you can just disable that along with FNIS itself. FNIS and Nemesis haven't been updated in about 2 years. Tick all Nemesis-related mods and Nemesis Engine. Meanwhile, Nemesis is an improvement upon an already good product, but its creator seems to have abandoned it. Hello, I've been trying for hours now to get certain animation mods working together and followed multiple guides on how to run fnis and nemesis together but noone of them fixed my problem I have a couple animations mods installed but I can't get combat animation mods work together with other animations mods The FNIS. For everything else, just run Nemesis like you would FNIS (checking patches, but also clicking update engine before you tell it to patch), and you should be good to go FWIW I believe the patch is for a) the bounce recoil when you hit a wall and b) making third person animations curve somewhat with the camera, making it easier to attack small And instead of FNIS, use Nemesis Engine. Top 1% Rank by size . While this guide shouldwork for any setup, large setups can get pretty cloudy in regard to file compatibility. This This is a short guide with a copy of the setup file that you can use to make Nemesis and FNIS work together. Create a new mod from your Overwrite folder, usually i name this new mod as "FNIS output". The way I handled FNIS and Nemesis mods together was to generate FNIS files into an empty mod, load it before anything to do with Nemesis and then generate Nemesis files into an empty mod and load it at the bottom before Overwrite, haven't had any issues with animations in any of my load orders. So far it has done everything that Nemesis and FNIS do, but wayyy faster and with more stability (I've had the often-reported experience of Nemesis crashing repeatedly during generation when there's lots of animations involved). Pandora is backwords compatible with FNIS and Nemesis and the latest update is released recently. I saw a post explaining how allow fnis and nemesis to work without issues but like i said, i just turn fnis on to I've been using Pandora in place of Nemesis for a couple months now. Repeat every time you make changes to related mods. That would mostly be a concern on SE though I would think. BBP used animations to get the Using the FNIS and Nemesis Behavior Engines Together in Skyrim AE 1. install nemesis DO NOT ENABLE IT 3 run fnis 4. Though there supposedly are ways to make them play nicely together. If you want to know how - here you go! comments sorted by Best Top New Controversial Q&A Add a Comment Untick Nemesis Engine (if it was ticked at this point). I've also heard of people using fnis for those things, and nemesis for the others concurrently Reply reply Even the "Dragon Animation Replace" mod doesn't use FNIS. I assume you have all your required animations and FNIS and Nemesis installed accordingly in Vortex. If you do anything on the -spicier- side of Skyrim (no to all you FNIS users, just no, stay away) nemesis is mandatory. DAR is the outdated version of OAR. FNIS is different in that whenever a new mod came out, the FNIS author had to incorporate the new mod's graphs into the program and he didn't let anyone else, so you had to wait for updates whenever a new animation After figuring out how to make Nemesis and FNIS together, I found out that NickaNak's Nemesis Creature Behaviour Compatibility messes with MNC. Tick FNIS and any FNIS related patches. If it helps, this is how I set up my Nemesis outputs so I don't need to re-run it when I switch between profiles. And nemesis creates a dummy FNIS when you run it. esp for the mods that have a hard requirement on FNIS. So unless you're big into porn mods, Nemesis is the way to go. Yes, you can install "FNIS" animations with Nemesis, but you cannot install "Nemesis" animations with FNIS. I've used FNIS for years simply because it was the only one for a while. ** Requirements 1. I just switched to Nemesis a few days ago Remove FNIS itself, NOT the animation mods. ModsFNIShttps://www. Without this mod, NEMESIS and FNIS would conflict with each other and since both these mods come with their own sets of pros and cons, some gamers prefer using them both finally got them working together, took 2 days of doing it wrong but now I wont forget how at least lol I've included a file with all the base game creature behaviours that Nemesis can work with, you need Nemesis's sub tool to do this(the same tool you'd use to extracted your behaviour edits from a normal mod) you install these files and folders in your Nemesis's sub tool folder/Originals folder, then you can extract edits from any your creature behaviour edits you do The short answer is that it HDT and XPMS should work together "out of the box. That's not true either, you can run both together provided you let Nemesis output overwrite your FNIS output. Total views. Under the hood they're different. edit: also Nemesis creates a dummy fnis. From what I can tell purely from a user's perspective, Nemesis This is the correct answer. Now, you're good to go If you experience crashes during nemesis generation and have >12k animations, open the ini file for nemesis and increase the max Anything that uses FNIS can use Nemesis instead, but not the other way around. I Just use fnis to run animations that nemesis that doesn't even support, then i disable fnis and use nemesis to run it's animations. Only things fnis has is creature animations and sex stuff I believe. That way you have have fnis installed for the dependencies but nemisis actually handles all the animations. Mod Organizer 2 (MO2) from here 2. === Deactivate Nemesis, activate FNIS, run FNIS. esp so that mods like XP32 will work. ecotone dual sheath works fine with nemesis if you set it up correctly. You can use FNIS only if you agree with its piracy checks described above!!! _____ Skyrim SE Mods using FNIS Behavior SE Non-adult: FNIS Spells SE (optional file for The Elder Scrolls (commonly referred to as TES) is an award-winning series of roleplaying games created by Bethesda Softworks. 3. If you would be afraid of messing up FNIS or Nemesis then you are using it wrong. You can use the two of them together if you have one of the few things that Nemesis doesn't support like creature animations or FNIS Sexy Move. The only thing you need is to run Fnis with the mods enabled that use Fnis or can only use fnis, all othe animations that you don't want to use with Fnis need to be disabled. Nope that won't work, as Nemesis does not support creature animations and just having the FNIS plugin from Nemesis enabled doesn't add the animations from FNIS either. I had no idea that FNIS was being used for beastie mods and shit. As you said, the only thing Nemesis can’t do (and it will change with time I think) is creature animations, which is really only a problem for more eh, salacious loverslab mods. Should you find you still need FNIS for certain mods (like the Creature Pack), run FNIS and then let Nemesis overwrite. you cannot use the two together, as they are wholly incompatible. You can also use FNIS and Nemesis together if you wanna have creature animations. There's a mod (where I orignally had the Nexus link to said mod) that better animates what you're eating/drinking. After that activate the other animatios and disable the fnis animations, run I opted to try dropping FNIS and use Nemesis. Reply reply Maybe I am missing something, but the instructions I followed to get them to work together had nothing about "maintaining". Edit: For the plugin order, XPMSE, FNIS files Day 2 of asking on how to use both Nemesis and Fnis together on Vortex PC SSE - Help Edit: I found out now, nvm. I went through about 40 guides (no lie) and none of them worked, once I finally figured it out I decided to make this. Done. So you don't loose anything from switching. Since I use iNeed, I think it would be super cool to have and add to my immersion, since I do like to see my character physically eating/drinking. exe file for nemesis as an executable like you would skse or wrye bash after this run nemesis through MO2 then click update engine then choose the patches you want to use and click launch engine this works with mods that require FNIS and this is the reason I switched it I've seen you could possibly use FNIS mods in Nemesis but seeing alot of mixed messages about it so I am curious: Can you run FNIS mods using the Nemesis instead? If so, is there possibly a guide on this of how to port it over/run the FNIS mods properly? Any help or advice would be awesome. Sounds like a garbage tutorial. Nemesis is compatible with any mods that require fnis without doing any tweaks and more (apart from sex animations with horses and shit like that. That's the thing between the 3 of them they have everything covered although the same can be said for 2 of them as DAR and Nemesis have it all covered because Nemesis adds a dummy FNIS plugin. Nemesis for now, after more years another Mod will be born and Nemesis will be forgotten. Added on 27 August 2023 1:39AM. I did try to use them with the Nemesis PCEA and i was not successful. Basically, FNIS is old & Nemesis is the new & improved replacement. Endorsements. (for the mod list I am conjuring together) upvotes For general use Nemesis is considered to be better because it's more flexible with the animation modules you can install when ran (instead of a fixed list in FNIS, it instead allows mods to add modules into the checklist of things you want to install) and it is also what current mods are building towards these days. It basically only doesnt support weird animal sex mods, so if you don’t use those then youre fine to replace fnis with nemesis so recently i downloaded nemesis and i realized that some animations for roc dont work so i asked how to fix it in the mod page and they told me that it dosent run Nemesis will work for any mods that FNIS worked for except for ones adding animations unique to creatures (of which most of the mods that did that are on LoversLab, if you catch my meaning). Now enable both NEMESIS OUTPUT and FNIS OUTPUT. FNIS and Nemesis go on an adventure together. Nemesis has a lot of really interesting mods tied to it that FNIS can't support. I would definitely recommend making the switch if you aren't concerned about creatures. Now, if you were going for boob jiggle and wanted to use BBP, that would require FNIS. Video information. Also think about Pandora Behavior Engine. txt delete fnis_xpmse_list. That said, if you needed FNIS for creature animations or something, you can even run both together as another poster mentioned. So I disabled the two Nemesis mods. 6 XXL. If you need support for creature animations, you need the Then disable fnis (keep FNIS creature pack on ), enable NEMESIS run NEMESIS and we got NEMESIS OUTPUT. Do not tick the freshly created FNIS output mod. 1- install FNIS/XXL + spell/creature pack and Nemesis 2- enable FNIS + packs and disable Nemesis 3- Turn on "Run FNIS on deployment" P. You can run both FNIS and Nemesis together. one neat thing Nemsis does it create a fake FNIS plugin to be useable with old things that only knew about FNIS. If you’re using animation mods - yes. Unless you need custom creature animations forcertain mods. This video Can't speak for the others, but Animated Eating Redux works just fine with Nemesis out of the box. So its a personal preference. Don’t use FNIS, Nemesis is the far better option I’m running heaps of animation mods and it works perfectly. Yes they can be used together. DAR is just a framework that modders can use for more fine control over animations while I have been using FNIS for as long as I've been modding skyrim SE, but it has come to my attention that it is no longer regulated (and hasn't been for a while) and the new, updated animation mods are using Nemesis and incompatible with FNIS. , I just don't know how to use them together. Run Nemesis. You shouldn't be using DAR anymore, as any mod that used DAR will run with OAR. Now run Nemesis. If you want to use both there is a detailed guide on loverslab that shows you how. . Yet. Uploaded by enragedbard. esp plugin then needs to be enabled in the plugins pane. be/Am3hHU7zvGgTHE COMPLETE GUIDE To Modding Skyrim Special & Anniversary EditionEpisode 4: Comparing FNIS vs Nemesis - Installation It is possible to run FNIS and Nemesis at the same time, but it is more work to figure out, and totally unnecessary if you don't use creature mods. Nemesis and Pandora are more modern and updated, and works with fnis as well. I use FNIS and Nemesis together (enable FNIS and Nemesis -> run FNIS -> disable (not uninstall) FNIS -> if Vortex asks: use This video covers the usage of both FNIS and Nemesis for Skyrim VR using both Vortex and Mod Organizer 2. As for the mods that don't work with Nemesis, the only ones that don't are creature ones. Disable FNIS output. Nemesis can create an empty FNIS esp to allow mods that depend on FNIS to not report missing masters. FNIS can. So i was wondering can i use nemesis and FNIS together, i am not using nemesis mods for FNIS or vice versa i just want to use nemesis for CGO and FNIS for FNIS mods. I believe you that it says that, I just struggle to see why it would. Every time I install a new animation mod I run FNIS then Nemesis through vortex and it's done. Whatever you decide to do just keep an eye on different animation mods from both nemesis and fins, that way you can catch it if it’s not working. I hope I was of some help to you. 1. Episode 5: https://youtu. I just tested My goal is to make Nemesis my new go-to animation engine for my Skyrim rather then FNIS, however I'm not sure how to tell Vortex that, otherwise when I run Nemesis and FNIS is still installed, Vortex gives me popups to run FNIS instead and my animations break. I've used each one separately in the past, so I have no problems with setting them up, etc. Personally I run Fnis and Nemisis together what you do is tick the box thats the vortex file redirection in the fnis setup and redirect the fnis files somewhere other than your game folder, then you just install nemisis and run as normal. I run each one once after concluding my load order and then it is G2G. Disable FNIS main entry/folder 6. Too many conflicts. Reply reply Local_Explanation597 Create an empty mod (e. From what I The only reason you'd use Pandora in its current state is to simply experience what it offers: FNIS + Nemesis in a single behaviour engine. Also agree that DAR is a viable alternative for the mods it supports. === Note that you Just follow the uninstall instructions on the nexus page then for MO2 add Nemesis as a normal mod and set the . " I wasn't aware XPMSE required FNIS. . Deactivate FNIS, activate Nemesis, run Nemesis. Personally I run Fnis and Nemisis together what you do is tick the box thats the vortex file redirection in the fnis setup and redirect the fnis files somewhere other than your From an outside perspective, they're the same. esp for use by mods that require it like XPMSE, you shouldn't be using both FNIS and Nemesis at the same time. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright First of all, i tried to get Nemesis and Creatures working 2 days straight i found out that Nemesis dont change the Idle animations of the creatures i think i found a method to fix it with FNIS but its unsure. Nemesis does things differently than FNIS and is in a lot of ways better than FNIS. Reply reply [deleted] • No. Sexlab and SLAL will work with Nemsis just fine. Some mods require FNIS. com/skyrimspecialedi Even if you only add a Nemesis animation, you still need to start from step 1 and run FNIS again. Share &nbsp; &nbsp; TOPICS Update 2024/12/09: Remove FNIS and Nemesis, run Pandora. I personally use Nemesis for combat animations, which typically aren't compatible with FNIS. nexusmods. Not every mod that requires Nemesis to be run this way will have a toggle-able patch, but you will see Nemesis account for the mod/animations when you generate the behavior. Correct way is to create a separate mod named "FNIS Overwrite" or "Nemesis Overwrite", and make FNIS or Nemesis only output files to those mods. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files to improve it DAR: just install it so you can use mods that depend on it, it adds the ability to play an animation in certain conditions (if raining < then play shield cover animation) You need both, or only nemesis. Keep both "FNIS" This is a short guide with a copy of the setup file that you can use to make Nemesis and FNIS work together. The behavior files are separate files that cover all PC and NPC movement, so if you only have one mod that requires an edit to a behavior, you can just use it's behavior file without FNIS/Nemesis, but as soon as you have two mods that edit the same behavior file then you need to merge the edits and that's what FNIS/Nemesis does. ƒ&h# Vµ "ŠrÒÚC@ © þüû#d˜ûÏL•?Ë—Ó »ÈªI à*Ù¦\Ç[ÜZ¶ 9Îo= D‘ @€ @-YfþéüÏÇïû†­:÷åæW ’ô±’%OŒ5!î™64ÅŒ Û°t0Kö¯½ yes , only problem is if you dont select none option in xp32, nemesis will stuck at 99 solution is ; go to data \meshes\actors\character\animations\XPMSE\FNIS_XPMSE_List. Also, have you properly set up FNIS and Nemesis? Use Mod Organizer 2. I much prefer Nemesis over FNIS and I have a couple mods that'll When it asks to overwrite, allow it. Nemesis is better because the mod authors can create their own patches and maintain everything separately rather than Fores doing it all. If you all enjoyed the video, leave a LIKE! It helps The benefit of running FNIS and Nemesis together is there are some animations that are only compatible with FNIS, such as creature animations or, in my case, FNIS Sexy Move and poser packs. basically it says: install FNIS run the creature thing, copy all after Meshes in file store it_ then deinstall FNIS_ And then install and run NUB then it should be working . Built with backwards compatibility in mind for Nemesis Unlimited Behavior Engine and FNIS, Pandora is an alternative engine streamlines both the author and user experience through a simplified UI, robust logging, intuitive formats, and fast patching times. The author stated at the end that CGO is incompatible with FNIS and you should use Nemesis instead. Then if you need to rerun FNIS or Nemesis or switch to one another just clear the mod and generate. Those are separate apps. txt , try nemesis again. Mo2 you can create a dummy plugin for fnis since like xp32 needs fnis to use it's other features. 1130 and I still use FNIS v. esp is only created by Nemesis if it's needed, so if it's in their LO they should enable it. You'll never need to disable FNIS creature pack ever. Nemesis cannot process Creature animations. New mods will not have support for fnis, just use nemesis. If the mod does not add new creature animations, then just use Nemesis. Create an empty mod (e. Only the author of fnis can make support for it, and they are done with skyrim. Pros is it's more mods u can put in. In the other side, Nemesis can do what Fnis can't. I was told you can do the same with Vortex but no idea how. FNIS is no longer being worked on. Creating a mod that promises an endless nightmare of having to support users through using both Nemesis and FNIS together is hardly encouraging for developers. 7. I'm using the former primarily for Precision Creatures. As others have mentioned, not all FNIS-based mods are compatible Yeah you can use Nemesis no problem. Set in the vast world of Nirn, The Elder Scrolls series is renowned for the level of unprecedented control given to the player over their character's destiny, establishing itself as the benchmark in immersive, independently-living worlds for the RPG genre. "Output FNIS") and assign it as the output destination for FNIS, and one (e. Also look into ALLGUD, it's a bit of a pain to set up but it's way better than ecotone. If you need support for creature animations, you need the Almost anything you need FNIS for nemesis can already do (except for some creature animations). Nemesis is an open-source replacement for it. Edit: I can confirm that this is the end all be all for Behaviour engines, or atleast for Nemesis and FNIS Never you mind why i needed FNIS but this is a really straight forward engine with a clean ui that works easely and fast. The character animations aren't changing. Many newer animations mods won't work with FNIS, so if you use only FNIS, you will miss out. 6. DAR is ridiculously simple, just install it. This is a short guide with a copy of the setup file that you can use to make Nemesis and FNIS work together. Then untick your FNIS. My new goto atleast! I tried to use it for vortex but it doesnt work so ill stick to fnis and nemesis together. Install all animations you want to use later, this includes for example CGO that requires Nemesis. If you dont add any more FNIS anims, you'll only have to run Nemesis even if you remove anims that req Nemesis. If you want creature animations you have to run FNIS. Nemesis is better in every way. Nemesis will let you use CGO with FNIS behaviours, as it regenerates them. enable and run nemesis, put the generated FNIS esp in the Nemesis Data folder If you want another behavior engine that does both animations, use Pandora Behavior Engine. You can use FNIS only if you agree with its piracy checks described above!!! _____ Skyrim SE Mods using FNIS Behavior SE Non-adult: FNIS Spells SE (optional file for Read the Nexus mod page for Combat Gameplay Overhaul. Reply reply More replies. No nemesis creature and creature precision anymore. A subreddit dedicated to the MMORPG RuneScape. Nemesis and FNIS basically do the same thing, with the exception that FNIS is the only one of the two that has creature compatibility. If it's a new playthough, you can just swap but if you are in tye middle of a playthrough, you should be able to add Nemesis and be good. Enable "FNIS creature pack" and leave it enabled permanently. Now it isn't perfect but so far i have Sexy Move, TK Dodge and a few other FNIS mods working. fwiw, I'm on SSE v. Currently trying to get Fnis and Nemesis to work together on Vortex by following the guide from the top comment of this post, and while I have the "fnis data" file, creature animations still don't work. Like FNIS, Nemesis needs to have its behavior updated and then generated if you want to inject various animations into the game. Most FNIS requiring mods work perfectly well with nemesis (it comes You can use FNIS AND Nemesis. The thing is, I'm a little confused at how simple this seems to be (IE, I must be doing something wrong, that's usually how this goes). Your other mods that said to use FNIS will be fine. a certain item, a certain race, a weather condition, etc). Only thing Nemesis can’t do is creature animations, I believe. That being said, I eventually dropped FNIS entirely and just ran Nemesis. Just got to let Nemesis overwrite FNIS. If you need help look up gamerpoet’s tutorial on installing nemesis. Reply reply Tarc_Axiiom To use both: If you use Mod Organizer 2, create an empty mod (e. More specifically creature sex mods. Always keep FNIS Creatures on. If No, it’s either Nemesis or FNIS. If you are not using mods which state Nemesis as a necessary requirement, you are probably better off using FNIS, as there are less issues with it. Is there a way to make them work together? Archived post. Alright, this is how you can make the most of your compatibilities: Make two mod folders, "FNIS Output" and "Nemesis Output". There are some few mods that will not work with Nemesis and must use FNIS, and there are some few mods that will not work with FNIS and absolutely require Nemesis (mostly newer combat type animations). Run FNIS. Fnis can do what Nemesis can't and cons is that the the author/team who built it are already leaves and works to the updated one Nemesis. Just disable FNIS (make sure you get the output too), then install and run Nemesis. FNIS output Nemesis output 2) run FNIS with nemesis and it's output disabled 3) disable fnis output and run nemesis 4) enable fnis output and you should have nemesis output overwriting it. I want to use use MCO ADXP, and majority of the animations for those require Nemesis. I never generate Nemesis stuff into my overwrite folder; each profile just gets its own animations output folder. Given that FNIS is no longer supported, Nemesis has more capabilities, and that nemesis works with most FNIS mods, I recommend just switching. Nemesis is just FNIS, except it has more flexibility for modders and doesn't cover non-biped animations. I'm creating this post to centralize all the "best practice" ways of And also, if you run Nemesis and put the output into its own mod folder like you should, it should give you a "FNIS" esp, which is really just an empty file that allows mods that require the fnis esp to run. Re run fine or nem and your Nemesis is almost equal to FNIS, just use Nemesis. If this is the case, and you have no mods that specifically require Nemesis, then just use FNIS alone as it will be much less trouble. But it says you need FNIS. Credits and distribution permission. I can't speak for how much They aren't needed to make animations work, they are needed to make different animation mods work together. From what I've gathered, you choose one or the other. • • Edited . These are monolithic files that control what the characters do. If creature support is required but no mod that specifically requires Nemesis then it going to be less painful to use FNIS alone. Nemesis will even create a fake FNIS. So stick with Nemesis only, it does the same as FNIS and more. Edit: Check out my Pandora video for an alternative to this. "A modular and lightweight behavior engine for TES Skyrim SE, for creatures and humanoids. Skip to I am trying to get FNIS and Nemesis to work together in Vortex, everything I can find involves MO2, I don't use MO2idk even know how Any help directing me to a source with instructions or can someone here explain how, if it can be done at all? IMO, you should just use Nemesis instead of FNIS. I only have around Agree on the open source advantage that Nemesis has. Thanks! You can use FNIS mods with Nemesis, but not vice versa. I tried one of those ways with this list, though, and it just caused issues. Nemesis will build a "dummy" FNIS.
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