Factorio roboport solar array Performance certainly is not. Solar arrays are the largest structures in the game. Valheim Genshin Impact Minecraft Pokimane Halo Infinite You can put rails and pipelines in between and don't have to run an extra mile just to get past your solar arrays. For roboport going from 50x50 to 64x64, i see it as a net improvement particularly when making tilable solar pannel array with a robotport embedded to make it easy to self expand. Sure. OCD-friendly solar array, 0. Both have the same ratio: the one without radar uses one less substation, while the one with the radar has room for a radar, an extra solar panel or two extra accumulators. Solar panels and Accumulators will get better as you research the 50 new tiers of Two blueprints are included below. Looks like 912 accumulators to 16 solar panels, which is a 0. Solar Array 2. You can always sacrifice a bit of the optimal ratio for a cleaner design, but you should stay in the area of 0. com Open. If one replaces a 3x3 block of accumulators in a bit more than half of their arrays with panels, one can Find blueprints for the video game Factorio. 84, thus a more ideal setup would be 21 accumulators to 25 solar panels. It would easy to have a small grid for this, but I like walking paths. Increase the efficiency of renewable sources of energy by progressing through technology! Main features. Yes solar uses more space which leads to a larger save file; however solar doesn't have the ups hit that nuclear does. jpg This blueprint is only 4 * 4 substations big but you can place 4 or even 9 of them in a square and make your own bigger blueprint. 3 MW) solar-panel: signal-3: signal-3: solar-panel: Details. What ? Roboports have the yellow/orange-ish area which indicates the connected network and the green area to show the range they can cover. 5% of the tiles, used by the roboport and the substations, are not used by solar panel and/or accumulators) and an accumulator/solar panel ratio of 0. 9 substations is all you need. 2. 15] OCD-friendly solar array, 0. Must be larger than or equal to energy_usage otherwise during low power the roboport will toggle on and off every tick. 08 = 25:21) is negligible to be honest. Community-run subreddit for the game Factorio made by Wube Software A fusion reactor sized array will double and you'll be thanking whichever deity will listen when you finally get modular armor, a battery or two, some personal solar panels. Turning parts of your factory off. Big almost ideal solar array (BAISA) Power Plants, Energy Storage and Reliable Energy Supply. 042, that gives you the number of solar panels required to provide on average enough electricity. If you have U-shaped areas, holes, etc, the dumb bot pathing will make them go 1600+ solar panels, 1400+ accumulators, 65 big electric poles, 64 substations, 25 lights, 25 roboports, and 1 radar. Sub-optimal ratio, biased towards accumulators (0. The first one is a single hex, and the latter is a group of four hexes with a grid size suitable to click-and-drag for large solar arrays. and have a need for more power production just drop a solar array blueprint I've created with a nearby roboport and let them do the work while I continue building the expansion. Go to factorio r/factorio • To me it'd be nearly pointless to have a large solar array blueprint without it as using the logistics network to build is by far more efficient than a personal roboports, or heaven forfend, by hand. 84. But it takes some care in how you choose to manage things to get it working well. This is a medium solar array that provide almost ideal proportion of solar panels and accumulators. I'd like to show off my design for a solar array that takes advantage of the new size of the substation. Due to the Roboport coverage, I fully expected that to take a long time to construct (and it did - though there are some "stuck" ghost entities in it too). The accumulator ratio is 0. Share your designs. 932 ratio. png. 20190922184753_1 (2). I'm looking to start a megabase and the most advice I've heard regarding power is there's no substitute for Solar. The best ratio based on Factorio wiki is 21:25 (accumulators:solar panels). 833 ratio Here's the overview: (i can't post urls since i'm a new member) imgur /a Generally, I build these with a personal roboport. 339K subscribers in the factorio community. 25 × recharge_minimum energy. If you are using a cityblock design, then there are roboport-containing alternatives. ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; Factorio Forums. roboport overlap can be useful if you want to create small walkways, so This is extremely helpful when you want to start tiling the solar, as your robots can fly over the built solar field to place the new roboports and complete the solar field extension. Since solar panels stop working during night the storage will come into play. You can even add lights in there to brighten it up if you want. 9898 so almost 99% and an accumulator to solar panel ratio of 0. Certainly more interesting than having construction bots build thousands of solar panels in a roboport grid (and with landfill and cliff explosives, don't even need to worry about terrain) and very minimal defences even in non-peaceful (no pollution, a few laser turrets to catch biters Jun 16, 2016 · The old position was barely in the construction range of a stationary roboport and it took most of the smelters and stored them far away. Hex-based, infinitely tilable solar array. All Discussions Something to keep in mind aside from the need to keep searching for coal is you can place solar arrays nearly anywhere. I placed a large array of assemblers and had all things needed in my inventory to get it done fast. Search Most Recent Most Favorited Create Known Issues Chat Contributors Donate. 835 Fairly 14 substations, 373 accumulators, and 444 solar panels. Obviously the larger patterns are somewhat impractical but that doesn't stop Find blueprints for the video game Factorio. roboport: 1: radar: Extra Info. Here the locomotive is set at last place to keep the stations short. This is a slightly modified variant of a design by Thebesj, enhanced to be compatible with an existing City Block's Roboports. All about efficient energy production. 30,386 KW (net sustained) 30,786 KW (gross sustained) 3x3 chunks (96x96 366K subscribers in the factorio community. Wiki; Active topics; FAQ; Board index. take a team of 5000 or so construction bots in a private robonet, and feed it with a supply train of solar parts. The ratio means that the amount of accumulators will ensure that the power storage will last through the whole night with same power generation rate as during the day. I’ve built out a system that makes this somewhat more efficient: I lay down a single track where I’m working and have double headed trains bring me more landfill, cliff explosives, and pickup my wood and rocks, so I can just keep going. 96 x 96 tiles = 3 x 3 chunks 2. If you set every roboport to have 1 slot filtered for Construction, and 1 slot for Logistics (Which would be saved Posted by u/ugh_not_this_guy - 4 votes and 3 comments I made this solar farm some time ago and thought I would share it now. fill out with solar panels from the edges and in whenever I encountered a 2x2 or 4x4 obstacle (substation or roboport) I used a 3x3 grid of accumulators instead so it's flush with the solar panels replace one solar panel with a radar Replace 2x2 solar panels with 3x3 accumulators (or the other way around) until a good ratio is found The old position was barely in the construction range of a stationary roboport and it took most of the smelters and stored them far away. 75 ratio. It's good for construction, not good for logistics and repair. 198 solar, 165 accu gives almost perfect 0. Details. The energy production and energy store in this blueprint is almost equal. and 1 freaking roboport. Community-run subreddit for the game Factorio made by Wube Software. nice I've made something similar. Tags /mods a Max solar power per tile with roboport, tilable, seamless. The 266 votes, 32 comments. Same color same purpose. keep the unload station at the far-edge of construction, and your bots will perform well. Aug 29, 2014 · It as a space efficiency of 96. 15, here's my solar array layout. 298 tiles / MW 5. 08 accumulator shortage (412 : 346. Solar Array. I'm looking for a "Wild West" way to load a train with all stuff needed to run a far away solar driven outpost defended by walls & lasers and "go west" - if possible bringing robots, a roboport and everything needed for a small excavation site along on board the train to finish the task of building a well founded self sustained remote outpost - near some resources. Roboports mean you can add more capacity to a solar array from anywhere on the map, by just placing down a new blueprint. In my case both my logistics network condition and construction network condition were failing. But taking a hint from the solution here, I decided to delete and re-place both inserters, rewiring them from scratch ,and voila! now they're working. 8(3)(198:165). It is tileable, selfconstructable (roboport is in the center). 5 MW. roboport: 4: radar: Extra Info. Here is a concept i made really quick:  · Infinite-ish but requires a lot more planning. there is a gap between the substation and the solar panel directly above it, but as you can see its well hidden. Ratio: 0. 1. Solar array within a single radar coverage. factorio. It's usually accompanied by a few things: Some way to deliver materials (panels, accumulators, substations, It's a repeatable solar array with roboport. I just don't see a pressing need to leave a dozen or two roboports Community-run subreddit for the game Factorio made by Wube Software. www. This solar array was designed to be chunk-aligned, such that the built-in radars cover the area required for all 8 surrounding stamps in their continuous vision. 8-0. Looks very nice on the map. roboport: Extra Info. These *perfectly* link the entire array into a single robo zone, for quick self-building via a blueprint. Factorio. 97. 386 MW sustained 3. Is that correct? - I placed some solar panel arrays with each a roboport in the center. Show your Creations. It has increased area (52x52), so we have more efficient energy/roboport ratio. It became While designing solar arrays, I was wondering what the most efficient roboport pattern with full construction coverage would be, so I decided to make this image. Honestly, my main frustration is to be stuck chopping down trees with a frickin' *AXE* when I've launched a few thousand rockets. 232MW. My other blueprint Solar Array still has the roboport and substations in the same location, but the lamps and chests are removed. Quick links. Factorio Forums. In this blueprint ratio is 20,87: 91 votes, 31 comments. 84 Here's what it looks like and here's what an array of 32 of them look like together. 838 ratio (180 solar to 151 accumulator) Will the construction zone reach up to place the power pole to power the roboport if a new one is placed above? Add a radar to the Solar Productivity. 168MW Solar Array: solar-panel: accumulator: Details. 373K subscribers in the factorio community. Each should power 47. After the third time hearing Nilaus say "you could make the city block solar array Also, makes automatic repair of any damaged solar panels possible (providing you have repair packs) With the walkable pathways between solar arrays, sometimes biters manage to get deep inside the solar field and cause This solar blueprint is intended to be simple: small, without roboports / other complexities. Overall, this design has a continuous power rating (excluding roboport drain) of 8. Premium Explore Gaming. The whole array is a 5x5 block of #1 solar arrays with 5x #2 and 2x #3 on each side. So the grid consists of three primary elements: Roboport Large Power Pole 3 tile floor Community-run subreddit for the game Factorio made by Wube Software. I tried to find a good overall size and ratio between roboport and substation coverage, and also having walking space if tiled. 5% (3. Let's say we have 10-15 turrets per outpost. Batteries will drain very quickly if the shield or roboport is used and will take a long time to recharge on solar power, but it's certainly possible (and useful) to have this basic version of the power armor. The optimal ratio is 0. make sure you orient the design so that the sub station in the center bunch is pointing torwards a neighbooring array, otherwise it wont be placed and the roboport in that chunk will not be powered, thus breaking the chain. After my previous efficient design, I have experimented more with replacing substations further apart, resulting in (to my knowledge), the first tileable solar array design with both roboport and radar coverage to generate 1 MW in fewer than 300 tiles. The new position was out of range of the stationary roboport and I had hardly any smelters in inventory. I think this is good; while factorio seems to be moving more towards sandbox style, it still has a core based on survival / exploration themes. Sort by: Best. 84 ratio between both. Nov 24, 2024 · 1600+ solar panels, 1400+ accumulators, 65 big electric poles, 64 substations, 25 lights, 25 roboports, and 1 radar. If I'm working on an expansion away from the main base (and in many cases away from a near by water supply) and have a need for more power production just drop a solar array blueprint I've created with a nearby roboport and let them We provide electricity centralized from the main solar array at a base, and assuming that outposts will be mainly idling since biters dont try that often to rush settling, we have to account only for passive drain, which is not that much even on newer turrets. You need the solar grid to have an odd number of roboport-tiles with ports in the corners, or else some - Solar Panels (and a lot of them!) - Accumulators (a lot of these as well!) - Substations - Big Electric Poles - Ropboports - Radars - Cliff Explosives All of these should be put into provider chests for the logistics network to read. General. com. Open comment sort options I can always drop one roboport back in a solar block on the edge, add a bunch of construction bots and begin expanding again. or 6. Yes, I submitted solar designs for old patches but they became obsolete with this new one. It has a ratio of 0. Once you build big enough nuclear is not as viable as solar. 3x3 Chunk Solar Array. Factorio solar array with half the usual roboports and substations imgur. My trains consist of 4 cars and a locomotive. Suitable for the middle and late game. 841746 ratio 7. The ideal vanilla ratio is 0. This reminded me of something I've wondered before from others' blueprints: Why stick a roboport in a solar array? Once it's built, ain't nothin' happening there pretty much ever again. Also fits well into a roboport construction area for fast assembly I find that I’m spending a good bit of time removing trees and rocks, landfilling, and then of course building the solar array. Very close to the ideal of 0. How can you get 96. It has a reasonably good accumulator-to-solar-panel ratio, and can be repeated sideways. Search the tags for mining, smelting, and advanced production blueprints. 3) The Middle/Corner blocks: 7x7 accumulators, with a big power pole and a roboport. 7 GW, which means around 3 seconds of a single green inserter use. based on these chunks. There is no place for a regular roboport without spoiling the ideal ratio, and I feel like roboports in solar arrays are a waste. The personal roboport has the same green tone to indicate the covered area. 297 kW / tile 4. Since the size has changed from 16X16 to 18X18 It also has roboports in the corners and few logistic storage Since substations got increased range on 0. It has a roboport, solar panels and accumulators. More likely is having tankers transport oil. 303. 9 as it gets bigger and bigger. Factorio is pretty good on the performance front, and even the nuclear Find blueprints for the video game Factorio. Dec 18, 2024 · Minimum charge that the roboport has to have after a blackout (0 charge/buffered energy) to begin working again. Also, large power poles are needed, but they can go farther than 25, yet less than 50. In case of doubt, more accumulators were used. 733 Solar See more Ok, there are 2 tiles uncovered when you tile, but 100% of buildings are covered by roboport and there are no spaces inbetween. 357K subscribers in the factorio community. Contains a bot network. 38 missing solar panels. Total : 2489 (I purposefully didn't count the big power pole) You have too many substations for the area you're covering, so this is suboptimal . On top of being the most resilient armor, it also provides the largest inventory bonus and contains the most May 2, 2017 · Have the area covered by the personal Roboport be a different color. Large roboport coverage is ok-ish, as long as the shape is rectangular and you are ok with longer waiting times. Basically I'm trying to TRULY make the most resource efficient array which can be auto tiled (has radars, roboports and enough electrical and roboport area leeway in order to have walkways between solar arrays) Edit: Yup he also wastes a ton of 88 votes, 92 comments. 84009. Much less roboport needed and here i'd rather avoid roboport overlap as there is not much traffic once it's built, but if one can use quality there i'm fine with This is a very compact tileable solar panel+accumulator field with the 0. Is there a quick easy way to build the Solar Array blueprint over an existing Roboport Grid build without first having 1600+ solar panels, 1400+ accumulators, 65 big electric poles, 64 substations, 25 lights, 25 roboports, and 1 radar. 1 day ago · Mech armor is the strongest armor in the game, with the added feature of allowing the player to freely fly over all obstacles, including oceans of liquids such as water or lava, and even protects the player from being hit by trains by automatically flying over them. And I swear roboport build area was changed, I used to be able to do a 90x90 design with 2 roboports in diagonal but that doesn't work anymore Here is yet another solar array: Size: 42x42 Space efficiency (counting solar panels, batteries and roboport as "useful component"): ~98,87% (1744:1764) Blueprint description: Blueprint of a solar energy generation system in Factorio. A robport covers 50 tiles, 25 in each direction from the center of the roboport. Reliable and self-repairing energy Your blueprint contains 196 solar panels (9 tiles) + 165 accus (4 tiles) + 14 substations (4 tiles) + one roboport (9 tiles). 0: solar-panel: Details. However, if the game really has an internal limit of 600 jobs to consider, this is all moot - placing a solar array of 100 roboports overwhelms that so far it's not even funny. It's 400 kW out of 1. 75 for a single hex, but with the overlapping solar panels it approaches something like 0. Share Add a Comment. It has a space efficiency (space taken up by panels and accumulators) of 0. Seems that I can plop a regular roboport plus a passive chest with construction materials and the construction robots will use those (plus have longer range) instead of my portable roboport and backpack inventory. 30. 3. 0. 83. Size: 48x48 (2304 tiles) Oct 25, 2024 · So maybe we could get the ability to set a limit on how many robots of each type can be in a roboport, and if it exceeds that, the robots will attempt to leave the roboport and head to another (similar to how you can set a minimum and maximum of an item in a logistic request in your inventory). If you’re not already, you may consider automating roboport construction into a passive provider chest, which will also simplify expansion. This is modular, so You can attach the walls to each other and it will just continue to expand. Makes more sense to me to use a slew of personal roboports to plonk down solar fields, one substation surrounded by panels and accumulators. 029% area efficiency 6. I don't recall now the timing of the solar array blueprinting in relation to the southern wall, but they probably overlapped. But I think in this case the 0. Space in factorio is virtually unlimited. When not repeated at all, the ratio is 70:84 ~= 0. Solar Array Blueprint - Quilted . Members Online My base at the end of Krastorio2, my first attempt at making a base with trains instead of a belt bus, somehow got away without ever having any problems with it I find that I’m spending a good bit of time removing trees and rocks, landfilling, and then of course building the solar array. 94% of effective area from 1 This is a medium solar array that provide almost ideal proportion of solar panels and accumulators. Sign in / Join. 83509234828 ~0. As you can see I rotated Since substations got increased range on 0. In Find blueprints for the video game Factorio. Post by Nexarius » Thu May 04, 2017 10:21 pm. Post by huliosh » Thu Jan 19, 2017 2:08 pm. . 897(194:174) or 0. Energy Production [0. Additionally, freshly placed roboports will have their energy buffer filled with 0. Makes sense. Energy Production. 9. This mod adds a new technology, Solar Productivity - similar to mining productivity - to improve the efficiency of your renewable source of energy. Solar panels generate on average 42kW over a day (peak is 60kW but at times they produce less/none), so divide your power use in MW by 0. English. I know the ratio is 24 panels to 21 accumulators, does anyone have stamp-able blueprints? preferably in a 25x25, 50x50, or 100x100 size format but any stamp High density, Roboport-scalable, progressive-upgrade solar array for Nilaus' City Block system. Solar 3x3 (30. 86 accumulators per solar panel) I thought more solar panels would be better, but I guess you are right. Figures: 3144 solar panels 2641 accumulators 105 substations (when tiled) 6 roboports (when tiled) It's solar panels and accumulators that store excess power. Posted by u/NeverBurnMoney - 2 votes and 4 comments This leaves 3 2x2 slots usable - a basic shield, one roboport mk1 (20 bots) and nightvision is what I go with. Sadly the sides don't match up perfectly, but what can you do ^_^; I'd personally recommend these two 48x48 blueprints, intended for tiling with roboports leaving a 2 wide gap: without radar, with radar. The ratio between solar and accumulators is not perfect, but approximated. As you can see, the solar panels don't fit cleanly, adjust by dropping the substations down. Factorio Prints. you need to make things easier by being able to construct and expand it remotely. Solar Blueprint. 560. Why ? Dec 18, 2016 · thenonsequitur wrote: ↑ Sat Mar 16, 2019 11:32 am I know this is an old thread, but I actually just ran into this problem too. Find blueprints for the video game Factorio. IR3 Solar Array Blueprint.

error

Enjoy this blog? Please spread the word :)