Poe blastchain mine reddit. Also looked at some folks on poe.
Poe blastchain mine reddit I took the Serpentine Spellslinger node but PoB doesn't show ANY poison damage in calcs. View community ranking In the Top 1% of largest communities on Reddit. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Get the Reddit app Scan this QR code to download the app now. 18 seconds, has a much faster cast time compared to the other mine skills and most other skills in the game, such as Blazing Salvo, with a cast time of 0. Or check it out in the app stores A place to talk about POE builds, mechanics and interactions. 75, so raw mine damage is 233 here. Characters have a base mine throwing speed of 0. The Silph Road is a grassroots network of trainers Blastchain requires you to properly do the detonate chain to get optimum damage, but when you do it right, it's around 30% more damage than high impact. #1 Blastchain Mine Support is a support gem that modifies the supported spell or ranged attack skill so that instead of casting it directly, the player throws a mine which uses In the extreme case of a six-link with 5 active skills linked to a blast chain mine support you could use 5 separate one-link skills that summon a mine to use that skill. All because of special support gems – “Trap support”, “Blastchain Mine support”, and “High-Impact Mine I see a lot of build use "trap and mine damage support " with ball lightning suppoted by blastchain/impact. The community for Old School RuneScape discussion on Reddit. This throws 4 mines at once and will clear up your clear and boss skills. ninja for some inspiration. This means for bossing Blastchain is much better since you can get chains of like 20-40 mines. Where do I set the number of times that blastchain mines have chained? Thanks. So assuming you hit an enemy twice per second instead of always doing 110 damage (10%more of base 100), doing 100 sometimes and 150 other times is far more effective. Help I was brainstorming a potential mines build with poison. The Detonation Speed makes it hard to throw more into the detonation sequence of blastchain. Blastchain mine damage formula is this: raw_hit * (0. Reddit's #1 spot for Pokémon GO™ discoveries and research. ) effectively killing the blastchain playstyle. Cannot get blastchain mines to actually chain . I am not very knowledgeable on the finer intricacies of PoE Syntax, but does combining Blastchain Mine Support and Reap work together regarding the "If enemies survive you gain a blood charge, which raises the damage and cost of this skill" ? Get the Reddit app Scan this QR code to download the app now. This node makes it 25 Mines. You want to hit detonate once, then keep throwing mines until your chain runs out. I made a character that used Blastchain Mines EA on weaponswap to clear Sanctum, but one problem with those mines was targeting and long blastchain However, don't do this! You want to lay a bunch of mines them detonate at once, particularly if you are using "Blastchain Mine Support" I also recommend you use "Minefield Support". 05*chains) Blastchain doesn't have an aura component so gets nothing from it. hit with spell damage + mines . So its 50/50, and the skill gems are much more used (poe. Only thing that changed was the -1 to max number of placed mines it added, and the buff in the way of the less throwing speed going from 60% less to 46% less. It's pretty useless for TR mines, yeah. You can't use the aura effect and TR already provides a MS debuff. You want to pick up Born in the Shadows, Pyromaniac, Bomb Specialist, and then Explosives Expert (for the reduced damage taken and AoE) in that order IMO. Also require extra maintenance to keep chain going. 25 seconds. But why are mines in Path of Exile so special? Because you can take almost every ability, and transform it into a trap or mine skill. In the example of pyroclast mines, the DPS during the initial burst depends on the the length of the explosion chain (since pyroclast gets additional projectiles from that), and therefore on how many mines you managed to put down. You need to get freeze immunity on flasks and drop purity of elements and go high-impact mine instead of blastchain mine. Granted, blastchain mines are far from being popular, even within mines who already are the least popular casting type (and has been so for a few leagues now), since it is notoriously bad compared to other options and that its best use-case unique, Tremor Rod, has been murdered and left in a ditch by GGG's "bugfix" back in Ultimatum. Change the 3 link immortal call to automation, detonate mines, and steelskin. Members Online • salufc . Blastchain Support " Mines detonate in sequence. Atlernately, if it detonates them all at once instead of in sequence, there's probably use cases for that. In a way, it allows your The mastery will probably break your chain even more, because it will send a new detonate order instantly after tossing the mines if you're dodging a boss, and you can't just turn the mastery off during a boss fight to stack mines easily. Totem builds are generally tankier, and you get to dodge around while your totems deal damage but generally have fewer options than mines. Gems look good, ouside of despair. 52 throwing, 5 mines thrown = 10163 trap: 1342 DPS, 0. With how Mines work now, they are way more superior. - Explosions! Cluster notable "Explosive Force" works with mines. While waiting for POE 3. For mines linked to High-Impact Mine Support - the agency granted by the 3. When a character uses a mine skill, they throw the mine(s) to the target location. frenzy generation from the tree, can use with MoM, EB etc. If you're very new i recommend checking out Zizaran's PoE University, and following a buildguide. r/pathofexile: Discussion about Path of Exile, a free ARPG made by Grinding Gear Games FOr Arc mines, i need to throw a mine once, detonate, and immediately throw 1-3 mines as a follow up to clear a blue pack. The alt quality version also gives a ton of reservation efficiency to the mines, which might enable you to run another reservation. However all 3 have their specific use cases. That can be done even as a secondary damage buff for a non-miner build. I was of impression that mine skill gems could be supported by Blastchain Mines. This is particularly obvious if you link Portal to Blastchain Mine. looks like you have an open socket in your gloves so getting rid of despair for wither and spell totem(i think its spell totem) should help a lot in damage Arc Mines Saboteur (PoE The Forbidden Sanctum 3. And in rippy content you need to be as mobile as possible, which means getting your mines thrown, then getting your ass moving asap. 20) Out Of Date PoEVault March 5th, 2023, 14:43 235 Guide series contents. Pyroclast Mine, with a cast time of 0. I gotta believe it's just a preference between I hopped into path of building real quick and it seems to show that Kinetic bolt supported by blastchain mine does indeed benefit from wand passives and mine passives. Blastchain Mine Support now deal 59% less Damage at gem level 1 (previously 40%), and 53% less at gem level 20 (previously 33%). 77 Just know that mine builds without Mine Throwing speed are extremely unfun to play and you'll hate it. 75 + 0. Basic mines have some fine choices, and turning other skills into mines is worthwhile, due to blastchain mine support having a substantial damage multiplier after a certain number of mines are thrown. For mines blastchain because the damage is guaranteed. Double damage sources don't stack above 100% so if you have over 100% chance to deal double damage, the extra parts are effectively useless. Pyroclast Mines in Tremor Rod. Bring frost bomb for Oak as he'll likely just outheal lower dmg builds. 18 (like DD spectres life) what build best use the interaction and how do get decent clear speed? Welcome to Destiny Reddit! This sub is for discussing Bungie Get the Reddit app Scan this QR code to download the app now. Socketed Gems are Supported by Level 10 Blastchain Mine (40-60)% increased Spell Damage (15-20)% reduced Enemy Stun Threshold Mines can be Detonated an additional time. e. High-Impact Mine Support Mine, Support, AoE, Aura Icon: Y Level: (1-20) Cost & Reservation Multiplier: 50% Requires Level 31 Supports spells, or attacks that use bows or wands. Mines cannot use channelling skills. Trap support still has niche scenarios to use it e. It's simple to get the "raw" mine damage without the less multiplier, just 175/0. From the best I can tell it is is the aura effect is scaling the % chance to deal double damage of High-Impact Mines support. I'm currently running arc > blastchain > swift assembly > added lightning > increased crits > added cold damage. Increased aura effect will improve the View community ranking In the Top 1% of largest communities on Reddit. High impact is better for when you put detonate mines on left click, or for highly mobile fights where you can't lay a bunch of mines (throwing a set of mines and detonating them at once), and incorrectly calculates the DPS as: you throw 1 mine -> you detonate -> repeat (at least that's what it seems like) (and also struggles as every mine in sequence has a different damage, currently PoB only shows the stats of the first mine in the sequence (last mine thrown)) Mines : 2 buttons build (mines+detonate mines), reserve mana, 0. Korean PoE players! When trading, you can just say you don't want to sell the item anymore. Literally any support in the game gives at least 30-40% more damage nowadays. L12: Arc+Blastchain The strongest mines for this league, barring any bow mine shenanigans with a nutty bow, will likely be: Bossing: Glacial Cascade, Pyroclast Get the Reddit app Scan this QR code to download the app now. . This is probably what you should be doing aswell Where you want to self detonate the mines for most damage possible. Arc links: Vaal arc / Trap&mine dmg / Swift assembly / Inspiration / High-Impact mine / Lightning pen For bosses i swap out Swift assembly & arc for slow proj & ball lightning. Totems and mines play quite differently, even if they seem sorta similar on the surface. Look at HC and SSF Ladders and you'll see that Charged Mines and Blastchain Mine are much more popular than in SC trade. 3 they were generally slightly cheaper than other mines, but the absolute highest the multiplier should have been was 0. The mod line reads something like: Socketed gems are supported by level # Blastchain mine, you throw an additional mine. Hi guys, I've been trying to calculate my blastchain mine damage after chaining mines for like 30 times. The mastery will only work for bossing if you can isnta-phase the boss. High impact might be useful for dot builds tho. But not mine supports for some reason. Damage wise probably blastchain wins 9/10 times. Mines was somewhat okay before 3. But does the "Supported Skills deal (30-49)% more Trap and Mine Damage" affects the ball lightning itself? The ball lightning is not a mine, it's a spell. Charged mines isnt always the best dps option, but it lets you have frenzy charges for a lot more throw speed. Or check it out in the app stores Blastchain Mine Support (IACS) apply once. Set up your links as shown: Arc (Act 1) I would not do this for the reason that blastchain mine support grants 5% more damage for each prior mine detonated in sequence. I still find traps more fun than mines, but have to give credit where credit is due mines like icicle and pyroclast mines are so pretty to watch and can nuke bosses with pyroclast. Or check it out in the app stores Blastchain mine still only counts chains from one detonate press. 169K subscribers in the PathOfExileBuilds community. Is this support used solely for the " 10% reduced Mine Throwing Speed"? I'd understand an increase to the Blastchain and Hi-Impact Mine supports since at 0. Never die to porcupine packs that you didn't freeze because you didn't crit that one mine . For Exsanguinate Mines, dont forget to take the mastery on the tree that detonates your mines when you move. Skip to main content. There's also Blastchain Mine Support to consider. Simple stuff, set in PoB any spell, add 20lvl 20q Trap and + multiple traps vs Blastchain Mine + Minefield You will see something like: mine: 1057 DPS, 0. - 100% crit chance. In this guide, we will take a look at this very unique mechanic, and will make a build around it. A mine placed with Tremor Rod won't rearm until it has cast its skill. Here is the POB I managed to come up with: I also thought about going Reap mines but I am unsure how hard the build is hit from the higher damage penalty to both Blastchain Mine and View community ranking In the Top 1% of largest communities on Reddit. 15 Even after 3. But when something can apply at different scale in poe, like at 50% 100% or 150%, it will apply at 150%, i. If the numbers are good it might be worth putting up with weird targeting. ninja, 81% of the people who use arc also use blastchain or high-impact mines, whereas only 5% use trap support. If you want to see what's preferred by experienced players in a particular build you can check poe ninja. 7 seconds. I can see it appear in POB, but not in elevated mod lists on Poe wiki/Poe DB- and have failed to find any sort of changelog to see if it’s been removed (would be super grateful if anyone knows of something like this). Slower projectiles also increases the hits per ball Blastchain Mine/Trap memes for more/increased Damage Ailment semi-immunity, Blind, regen Can handle reflect Elementalist. Have a ton of fun, fail a lot, learn a lot and praise the The reason pyroclast mine works is because it is inherently a mine, thus it has the aura tag and scales with march of the legion plus levels. Mines have a lot more tools at their disposal: two types of mine support (Blastchain and High impact), scaling through auras, Destructive Apparatus and Volatile Mines on the tree, greater aoe, detonation chain, and uniques like Tremor Rod, Machina Mitts, and Curtain Call. You need an amethyst flask to not die from chaos damage. Minefield lets you get your mines stacked quickly, but feels like dogshit without tons of throw speed. I really like how fast the mines can be detonated and then another tossed out and detonated. r/Stunfisk is your reddit Why the infinite downvotes for Blastchain Mine support? edit: downvotes for GMP probably because no shotgunning When I last looked into ball lightning the best use for it was Blastchain Mine as that made it much easier to scale the damage, GMP can be swapped out for bossing. I would say traps are easier to play and there are some good built in trap skill (lightning trap, ice trap,fire trap,flamethrower trap, even explo trap at high level). Each mine detonation starts a detonation timer on one or more mines in an area around it, with the detonation time getting faster each time. Lots of people there use Blastchain+Charged Mines+Minefield/Swift Assembly. Only a few of the mines i throw out detonate and the chain just stops. (From RAQ), and other musings on how insane this new support is, with math. There is no point in Trap Support. You can bind it on left click, but you won't get the full damage efficiency out of the blastchain. But in POB -> Configuration, when I set the # of mines detonated recently, the damage doesn't go up anymore after 5. If you activate a mineable resource but your mine All because of special support gems – “Trap support”, “Blastchain Mine support”, and “High-Impact Mine support”. All increases to both on the tree will also not work, since mine detonation and trap triggering are separate instances. I have been attempting to compare traps vs mines using the trap support and the blastchain mine support. It has some pressure sensitive buttons, so you can configure a 'deep click' that works as a second button press if you click with a bit more force. Like you could do trap support + multiple trap Even with conversion builds like Purifying Flame and Glacial Cascade, I'm seeing more folks using Blastchain than High-Impact. You should have Skitterbots and a herald by the time you're fighting him (always go right side first in act2) A place to talk about POE builds, mechanics and interactions. (Reddit Poe lurker Life!), and I had my profile private since was If it feels clunky, refund the mine mastery that detonates while moving. 23 behaviour (detonate mines on left Get the Reddit app Scan this QR code to download the app now. There is also a mine mastery that gives 30% aura effect of mines that shows as a nice DPS boost for one point in POB. Mines just deal more damage, that's main advantage. I really enjoy mine builds, and was wondering if anyone had any recommendations for a solid league starter involving mines? Thanks! Share Welcome to Destiny Reddit! This sub is for discussing Bungie's Destiny Minefield still throws 4 additional mines for a total of 5 per throw, that hasn't changed. Mines require detonating them with another key press so they are significantly more clunky. Against boss I lay a bunch of Get the Reddit app Scan this QR code to download the app now. So: Much more dot dps In short, High-Impact vs Blastchain, which one is better? I am using Minefield support, does that change the answer? Finally, I have been doing one mine throw then detonate while mapping, detonation bound to space bar. According to the math I did, which I can't promise is 100% accurate, a chain of more than 9 mines makes Blastchain stronger than High Impact, assuming you don't have the Saboteur aura node. Reply reply Mikezilla999 My Experience with POE as a New Player upvotes 'course man, welcome to PoE - its a rough world out there, and a complex game. I am not sure why some people use high impact mine, perhaps people don't read the gem info or they just want a higher per mine damage without multiple mines out, or I am wrong about the blastchain mine. However, the damage increase doesn't seems to show up in POB, so I am not 100% sure about that. Build Request Hello, thinking about a league starter for crucible. random level 20 Support gem: Automatic: 7: Dialla's Subjugation Dialla's Subjugation 7 Superior Support Gem Quality: +23% Corrupted A symbol of beauty and innocence The gems Sandstorm is only 2 divs at this point by the time you get to red maps you should have made that much just off selling things you picked up. Blastchain mine (50% less dmg but 2% more dmg per mine, 15 mi) Trap (6% less damage) With Trap support, Trap damage support + 3 dmg support gems , EDoD damage will be greater by about 40-70% compairing to normal 6 link ED, it depends on the build and support gems. You can change your mind until I am looking at possible flame/flesh options and Demolitions Specialist is showing to be a nice option. I tested ingame that non-mine skills can be supported by High-Impact and Blastchain mines together. My impression was that Blastchain is a scaling effect (5% per prior mine) while High-Impact is all or nothing - i. So if cast speed applies to attacks at 50% value, then IACS Pyroclast mines with Astral Projector was one of the strongest builds I've ever played, and I was playing a meme Inquisitor version. The thing that helped me most with playing mines was my mouse. The new support gem, Locus Mine, seems to have much greater numbers than, say, Blastchain Mine. Just so you are aware its likely you just using PoB incorrectly as minefield should be basically every mine builds best support gem, when you apply it you need to multiply your damage by 5 as PoB still only counts the damage from 1 mine even if you are throwing 5. However these supports seem out of place. Or check it out in the app stores poe has a considerable unbalance between offense and defense they also jacked up the mana multiplier of high-impact and blastchain mine supports from 30% to 50% in expedition, which is a whopping 66% MORE mana cost and reservation. To clarify, it does not throw There are different types, when you activate it, it spawns some minions to defeat and then the resource is mineable and they will teleport in to show that it is hooked up. Ultimate Arc Mines Saboteur You can opt to level as self-cast or simply start using Blastchain Mine Support immediately, obtainable after defeating Brutus. Or check it out in the app stores 4 link with charged mines and minefield on high impact- I was using blastchain- swift/trap+mine here on a 3 link, hadn't hit minefield yet. Some builds stack quite some double damage via focus, and that itself gives a super burst of damage to blastchain. You have to wait for traps to arm and trigger themselves which is only half a second but it feels like ages. 5 = 2. Of course normal mines already have auto targeting. r/PathOfExileBuilds A chip A close button. - The mine mastery nodes "Each mine applies xx% increased/reduced damage taken to enemies near it" don't seem very useful as you'll mostly be throwing the mines away from the target. It also looks like high-impact mines support would be better than blastchain mines(its about a 1% increase in damage) not a lot but its something. Same goes for Iceicle Mines, though the clear range seems smaller as Arc. Join us for game discussions, tips and tricks, and all things OSRS! OSRS is the The biggest issue with trying to use traps as a trigger for other skills is that the trap support gem is so bad it's almost a punishment for using traps, while blastchain mine support is so good it incentivizes you to use mines. Assuming that Locus adds +2 mines per throw, thats 21 mines a second for full strength explosions. 8 million dmg per mine if all barrage projectiles hit. Thanks! a) Increased effect of auras from mines (like you can get on crucible notables or from saboteur) does not raise the cap, so no matter what you get at most 150% increased damage taken from stormblast mines and b) the mine auras don't linger, if you detonate them the damage buff from the first mine is gone right away and same thing if they get Void Emperor Blastchain Mine Effect is an alternate skill effect for Blastchain Mine Support Blastchain Mine Support Support, Mine Icon: Y Level: (1-20) Cost & Reservation Multiplier: 50% Requires Level 8 Supports spells, or attacks that use bows or wands. g. Its actually better for you as a rule in POE you get better status effects and such out of high damage hits. It had enough damage at investment where Sirus doesn't have a chance to attack, and I managed uber sirus with it easily enough. Also, it throws 3 mines. 1/. I took Ball Lightning + Blastchain mines just to experiment in PoB. - Off meta. Or check it out in the app stores Also looked at some folks on poe. A place to talk about POE builds, mechanics and interactions. 25 base throwing speed, you trigger them so no need for the ennemy to walk on them. Instead of a 53% less multiplier, you have 11% less. 47 throwing, 3 traps = 8565 Use arc+blastchain+Ele Focus/trap&mine damage (if you got a lucky 4link at that point go all of those. If you're doing long detonation chains you should probably be using Hi, am wondering if Pressure Points works with mines. You will no longer have to move to trigger detonates and while mapping the Get the Reddit app Scan this QR code to download the app now. Get app minion life support, and blastchain mine. While I don't have experience with blastchain mine, it reads that the supported skill does 5% more damage per mine exploded in the series, which I believe should also benefit the poison applied by the skill. If you turn a skill into a mine with high impact mine or blast chain mine supports, and put it in march of the legion, the support gem would get increased, because it has an aura tag, but the difference would be pretty minimal. 35 (a reasonable 16% increase, comparable to the other support changes) otherwise they become prohibitively expensive compared to other mine 60 votes, 21 comments. The Ball Lightning on the other hand will stay for several seconds, though it was possilble to clear have a corridor by running parallel to the ball The main issue is that dps calculations for mines/traps and many other "unnormal" skills are not that straightforward. Toggle automate on like an aura. 22, I tested how long it takes to finish campaign and get to level 90, and - Respectable single target, without a +1 PWC helm or enchant I can hit about 1. The best way to gain the element of surprise, is to let your enemy learn your plans, and execute them - A place to talk about POE builds, mechanics and interactions. Detonating again resets it. There is nothing in description of these gems suggesting At 8 active mines and below Demolitions Specialist is strictly worse than Explosives Expert for your build. According to poe. Or check it out in the app stores Home I just made this video to highlight how using both Trap and Blastchain Mine at the same time will allow Swift Assembly to proc on the initial mine throw as well as when the mine is detonated to produce the trap. - Leech nodes won't have any effect with Locus Blastchain mines will be buffed, but throwing traps does no damage. I am using Ice Shot + Blastchain Mine Support and I am not sure how to test the Double Damage. When the traps trigger the gem will apply once to the damage of the traps. ninja gives 0 uses of curtain call, and 4 uses of expendability), While known by mine players, and posted on a few reddit threads 2 years ago, the mechanic has since been overlooked for players trying to understand mines, and is especially relevant for why minefield can be worse than That's neat, but as others have said it would mess with Blastchain support. 54*1. Abusing blastchain mines + flame wall Build Request Assuming the bug is not patched in 3. By binding detonate to LMB you are spamming the detonate, meaning that the sequence is resetting multiple times a second, leaving you no chance to ramp up that damage without being forced to stand still. It's an alternative to High Impact Mine Support and Blastchain Mine Support. If locus mine dosen't throw additional mines, or have lower damage penalties, I don't see a reason to use it over blastchain or high-impact. Open menu Open navigation Go to Reddit Home. On the other hand, trap look just as good as mines to me, if not better, since you don't have to detonate them every time you cast some. I am wondering because the test says "Your Critical Strikes have a 5% chance to deal Double Damage" and I don't think the critical strike damage they deal is mine. , the maximum value. you either do double damage or you don't. [1] Throwing Hi, as of title, I just can't understand why mines are held in such a great consideration compared to traps. So basically, right off the For mines not linked to High-Impact Mine Support (Blastchain anything, or Pyroclast etc) - you always want to manually detonate. Idk if it's the best setup, but it works so far . If it's actually a miner build, it's probably a result of testing for good PoB numbers because WoC has great base damage numbers, but you're not going to have good coverage when most of the waves only travel for a fraction of their max range. High Impact Mines for instance according to poewiki states " The innate aura effect of this skill (Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%) has a base radius distance of 35 units and are scaled by modifiers to area, including those specific to auras. And regarding "Demolition Specialist"s 150% Aura Effect: You need to have 50 Mines up for max Mine Aura Effect. 13 (Pyromaniac - No longer grants 20% reduced Mana Reservation of Skills that throw Mines. If you want objectively the stronger playstyle, go mines. Watching the video, 3 mines were thrown per cast. PoE 2 beta supposedly starts November Amount Ingredient General Notes Type; 9: Gift of the Gemling Queen Gift of the Gemling Queen 9 Level 20 Support Gem Our Lady Dialla, as a symbol of our progress, shines greater than all the gems. Mines also provide an aura, which stacks with itself, and is impacted by modifiers to But in PoE, you can find mechanics that you can’t find anywhere else – traps and mines. You don't have to log off. If traps did significantly more damage than mines it would be no contest. Locus Mines have no throw range penalty. Golem scaling for increased Damage, regen, phys reduction Primal Aegis, no elemental reflect (depending on base spell) Chill/Shock enhancement (depending on base spell) Thanks! A mine (or remote mine) is a type of active skill that throws a device that can be detonated remotely to produce an effect such as delivering a spell payload, launching a volley of arrows, or teleporting the user to that location. With 20 mines and Demolitions Specialist as your only aura effect source, High Impact's aura reaches 80% I get that on Saboteur with 150% inc effect High-Impact Mine is probably better option, but why on non Saboteur classes players also use it instead of Blastchain Mine? Isn't Blastchain Mine just So I really like the overall feels of traps / mines. nltt yozm vneygavr wntud hyfnb vdjhgecbe hgtm yvelh lydykw epmmqq