Warframe critical chance calculator. With Crit chance different than 100% you have chance.
Warframe critical chance calculator calculate for each hit the chance of a critical hit 5. 3; you will be transported to the Warframe universe. 0-100% chance to do "Critical damage". But weapons that don't have insane multipliers, like Supra, could still benefit from Point Blank. Blood Rush/Crit Calculation < Blood Rush. Crit Chance = [Weapon Crit Chance × (1 + Mod Crit Chance) + Static Critical Chance Modifiers] × (1 + (Blood Rush Multiplier + Gladiator Mod Multiplier) × Combo Multiplier) Static critical chance modifiers include: - maiming strike - crit chance on slide attacks from rivens - arcane avenger - adarza kavat's cat eyes precept How much more damage? Orange Crits The proper formula for orange crits is 2 * (modded critical multiplier - 1) + 1. So if that's correct, does that mean crit chance is better than crit damage i Meaning, as far as I'm concerned, the Contagion projectile should be having 58+409. (Keep at 0 if you have none) Enjoy! Hello! I want to present my new damage calculator for Warframe. 4% chance to hit a critical. You will be doing 3x damage. critical multiplicator is hammershot 60% adding from 2 to 3,2 critical damage 2,0 x 60 Personally think something with a high-initial combo Gladiator kit on the melee/Warframe, 1366. 4x with soma prime using vital sense and hammer shot), maybe you guys would like it if critical damage is made far lower to make it For my understanding it works this way (fictional numbers): a) Shotgun damage is base damage (100) . e. 5% Status Chance. putting both point strike and critical delay on, the fire rate becomes 9. guaranteed between 100-199% crit chance. Figuring out what your Critical damage is, in most cases, base 150% damage. -8; mael9740. Khi chí mạng, con số được hiển thị màu vàng trên HUD thay vì màu trắng (nhưng sát thương chí mạng lên Shield vẫn là xanh). 25 * 1. Same goes when you calculate the chance of getting a rare item with a radiant relic - one run is 10% - two runs is 1 - (90%)^2 = 19 % (and not 20%) So essentially critically hitting an enemy is an attack that will deal double or more damage. 128. 475x critical chance, which translates to 247,5% critical chance, that means that a nikana prime with true steel at 1. 1 + Crit Chance * (Crit Multiplier - 1) For your Hirudo, if you have 508% Crit Chance and a 9. With the same example but weapon has 300% crit chance: 1+3*(4. 6 and crit Non-crit shot from soma is 8,8 times weaker than crit shot (Vital sense+Hammershot). The extra gives a chance of Red Crits which increases the crit multiplier to one less than double it's normal value. 5) you can also look at Crits as an average rather than Chance for a peak. Eg creeping bulls eye Warframe. 2 x 2 x 4 = 3. So at a combo multiplier of 0. Actually, mine was not made for Critical Chance calculation as much as it was for the average Final Damage calculations. 65% chance of not getting a crit. Warframe Damage Calculator (warframe-damage. This mod is part of a set, whose set bonus increases with each additional mod equipped from that set. Posted April 16, 2016. 6% crit damage is highest riven dispo allows, plus organ shatter 90%, plus gladiator might 60%, and so if it wasn't something went wrong in the calculation!! So - adding the correct Then Yareli’s 200% passive. For example, if your weapon has 120% crit chance, you will always crit and have a 20% chance for your normal yellow crit to become a deadlier orange crit. Dual keres prime has higher attack speed, higher crit chance and higher crit damage (which makes a huge difference at x12 combo, assuming you're using bloodrush). And depending on which stance you use, it may also have higher damage multipliers. Your base crit chance is—again, someone correct me if I'm mistaken—not doubled on heavy attacks. Faction modifiers, body part modifiers, critical hit and stealth modifiers, as well as Warframe debuffs, are disregarded for now, since all of these are independent of damage types. There is no cap to your crit chance. if a weapon has a critical chance of 25% and you equip a mod that increases crit chance by 100% it'll increase that 25% to +Crit on slide attacks is an ADDITIVE crit chance. So if you have a bow that fires 2-3 arrows or something, the listed status chance is the average chance that at least one arrow will proc (assuming all 2-3 of them hit). See Module:DropTables/data to edit on the wiki. The numbers in the table are critical chance as a floating point, where 1 = 100%, but you can switch it to % display by clicking the checkbox in top left corner of the table. A 215% chance would mean a 100% chance of dealing a level 2 critical hit and a 15% of dealing a level 3 calculating by serration you soma 10 x 165 = 1650 / 100 to add 16,5 = 26,5. 96, and a 63% chance to be 47. Base Hek is a low Mastery locked shotgun. Also, the non-incarnon version simply performs better with a crit build with the increased headshot multiplier. the soma with just point strike, has a 75% crit chance, and in one second fires 15 bullets which each deal a total of 10 damage each and 20 damage for those that crit, so in one second, on average 11. 5 is the critical chance added by mods (maxed sacrificial steel with set bonus + my Riven(275+134. google. com/spreadsheets/d/1wTh_6ZnA4nLZH7F1jFkjv0avrwf6L8SeJy8iZnlTt1E/edit?usp=sharing Trying to figure out how to find out what my CRIT chance is with arcane avenger and normond school For example 25% weapons base 90% mod 30% for normond 30% arcane avenger How would I put this in a calculator to figure out what the end CRIT would be? For example, say a melee weapon with 20% critical chance and True Steel equipped has 0. 75 of those will crit for x3 damage for an average of 385 damage per second. 5)). 100% = 1, 50% = 0. It also offers useful information such as the proc chance of status effects, Weeping Wounds calculator, crit chance and damage calculators, a combo counter damage calculator, and a "running total" damage calculator that is helpful to Assuming that your Zaw has the base crit chance of 32%, and at a 3x combo multiplier, on a slide attack only: With Maiming, your final critical multiplier has a 2% chance to be 44. Sourced from the The mathmatical crit cap is 1288% if I didn't make a mistake: The ultimate Crit beasts are Fragor Prime and Jat Kusar (both a base Crit Chance of 35%) using Sacrificial Steel + Pressure, Blood Rush, the full Gladiator Set and Maiming Strike will result in 0. PC Member; 235 Posted April 16, 2016. And i sent a bullet into each of them. Here is what I have: So, when arcane triggers on 12x combo we should have 247% crit chance, but instead we end up with 180% as If your Warframe(s) of choice only really need 1 arcane slot, and they can take damage to proc it (i. That kind of thing. Just to add to this-- the listed critical chance is per bullet, but the listed status chance is for both bullets. and damage would increase from 1+10*crit_multiplier to 1+16*crit_multiplier, thats pretty close to 60% more damage if you got a decent crit multiplier The calculator simulates each shot/hit for precise calculations, taking into account critical chance, status effect proc chance, multishot, status force procs, melee stance hit multipliers, and more. 122 votes, 52 comments. Disclaimer: You need to download the file before you The calculator is only for crit chance. Meanwhile the entire progression treadmill of the game depends on getting us invested in getting the biggest possible numbers out of our equipment by way of endless grinding or straight up buying better kit, so every player is Info. Yellow is tier 1, orange tier 2, red tier 3, 300%+ would be tier 4 As for damage, this is from the wiki Average Dmg Multi = 1 + Total Crit Chance * ( Total Crit Multi - 1) 3. Or, probably 2nd next one. Edit Edit source History Talk (0) Base Crit Chance: Difference Per Multiplier: Combo Multipliers (No Critical Chance Increase at 1x) 1x: 2x: 3x: 4x: 5x: 6x: 7x: 8x: 9x: 10x: 11x: 12x: 2 WARFRAME Wiki is a FANDOM Games Community. To simplify, we're just going to assume no other mods, and calculate a 50% chance at 2000% damage is a 10x damage multiplier on average. 16, and a 98% chance to be 47. 6 In this scenario you actually only need and additional Crit multi = 1 + Crit Tier * (Modded Crit Multi -1) With modded crit multi being = Base Crit Multi * (1 + Bonus1 + Bonus2 etc) Crit tier is yellow, orange, red etc. With this riven there would be a 90. +45% Say if Point Blank at max level increased Critical Chance by a flat 30%, Dread would still get a hefty 80% Critical Chance, which can be further increased if you add that other critical chance mod nobody uses. Curiously, the topic of critical hits usually doesn't come Hover over the bold numbers to see help tooltip. 1824, which means Critical Delay gives Does anyone know the calculations for how critical chance from mods is added to crit chance of topaz archon shards for seconday weapons. 5, or so says the wiki. Meaning, rather than Correct me if I'm wrong; Yellow Crit - x2 multiplier can happen between 1-100% crit chance. First turn your critical hit chance into a decimal. 328x damage on a Tier 6 crit 8% of the time. With Crit chance different than 100% you have chance. so you have to remove the non Crit Damage, if you're trying to calculate Crits. 101-200% to deal 2x "Critical damage" etc Yes agreed, this is basic calculation of chance of an event occuring at least once during n trials, when given the probability of the event in one trial. The actual problem is that blood rush/body count crit builds invalidate pretty much everything else as far as melee builds go, aside from a couple weapons with good status builds like Ninkondi, because right now nothing else can come close to the damage it pumps out. Both builds are bonkers wrong for Boltor Prime without incarnon. Dealing damage is quantized. Khả năng xuất hiện chí mạng phụ thuộc vào Critical hit chance, và số nhân Using the Viper because of it's high base critical chance: BASE 16 damage per shot 15% Critical Thanks for reminding to include a multishot calculation into this! Edit: Ugh, late. Here's the difference: using the old calculation and the new stats, a Nikana Prime (20% crit) with True Steel (+60%) and Blood Rush (+60%/combo) at an x3 multiplier would result in an 70. So do I also have a 1% chance to get a c I'm debating between two rivens right now since one gives 166. otherwise when you add the result back to your non Crit Damage, you've done your non Crit Damage twice! You then take this decimal and multiply it by your weapons unmodified crit chance. 2) = 44% critical chance. Under thew new calculation with those same mods, you'd get It has 25% crit from the cannon and 37% from a rank 4 Avenger for ~60% crit base. 2 × (1 + 1. 427. Where I’m confused is this formula I found on google “Total Crit Chance = Base Crit Chance × ( 1 + Relative Bonus )”. All enemies within line of sight of the explosion receive 200 / 225 / 250 / 300 base damage, while enemies at the center are also disoriented briefly, causing them to be knocked back and Critical hit (Chí mạng) là những phát bắn hoặc chém ngẫu nhiên đến từ vũ khí mà gây thêm sát thương lên kẻ địch. 5x, a 25% crit chance weapon would be increase to (0. Since a max ranked Arcane Avenger grants a flat 45% critical chance when triggered, the at 1. We want to give a more upfront Critical Chance and hard-hitting Heavy Attacks to builds that don’t rely on maintaining a high combo multiplier. 51% critical chance, where 58 is the base stat that i calculated with the wiki formula (strike crit times two + the link crit (22*2+14)) and 409. e. 2 x 2 x 3 = 3. rest for crit change 5% crit chance x 198 = 990 / 100 to get 9,9 more percent to 14,9% crit chance. This version allows you to input mods on it and see if the removal and entry of certain mods are more beneficial to damage overall. On regulators if I have 25% cc Then 187% PPG 108% Warframe. So if you're using a weapon with base 20% crit chance, and you equip True Steel (+60%) crit chance, your normal melee crit There are Critical chance, Critical damage (multiplier) and Status chance. Using mods from the Gladiator Set will increase this bonus further. Red crit and beyond Crit Chance — Crit Level 001% - 100% — 1 101% - 200% — 2 201% - 300% — 3 30 It'd be nice if all melee was at this sort of late-viable level. calculate for each hit the chance of status triggering and if you theoretically had 500% Crit Chance with a 9. 5 combo you will have 1. Unmodded Critical Chance 10% Critical chance +200% Modded Critical Chance: 10% + ( 200% of 10% ). The following explains how a certain amount of damage of one type turns into actual inflicted damage to a target, considering type modifiers and armor. Example with a gun with a modded 4. 2x crit multiplier on tier 3 crit (red crits) The game displays only red crits as a maximum but the damage keeps on scaling reagardless. mael9740. For example gun has 3x Critical damage. This turns out to be a pretty important distinction for high but basically, your Crit Multiplier since it's a straight up Multiplier, includes the non Crit Damage of your Weapon (since a crit Multiplier of 3 means that you deal 3x Damage on a Crit). Personally I haven't seen DE roll out a nerf that wasn't ultimately an improvement to the game in the big picture. g. 8x. Below is a comprehensive table Calculator of damage per second (dps) for Warframe game for different weapons against different enemies. Crit Chance = Weapon Crit Chance × [1 + Mod Crit Bonus + Blood Rush Bonus x (Combo Multi - 1)] + Static Crit Bonus. The Evo IV Subtle Force Genesis perk shouldn't be giving Mk1-Bo +15% base critical chance and Bo Prime +6%, it should be giving both the same bonus. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Members Online. 2x crit multiplicator 1366. True Steel increased from 60% to 120% Critical Chance (x2 for Heavy Attack) at Max Rank. 2 If you increase the crit chance by another 100%, so it's at +300%, you get: 3 x 0. Maybe you can't get ACTUALLY 100% on both but you may get high chance on them. Do it Similar to the whole issue with redirection and vitality being considered a necessity for warframe mods due to them simply adding the above example is obviously extremely basic, but since corrosive proc gives a 75% damage increase vs ferrite armored units, your damage when you proc a status chance is going to increase, but the crit calculation remains the same, its the weakness to that status that is increasing the damage. Build Hoping someone can help me math. I’m also bad at Hunter Synergy is a set mod for Beast Claws that grants the Companion a Critical Chance bonus based on the total critical chance of the player's primary weapon. 825) = 0. Hi all, I know that having 201% crit chance gives you 1% chance to get a red crit, having 299% gives you 99% chance and above 300% red crits are garuanteed. 4 - 1) + 1 = 7. 45625, or 45. For example, using Here's a link to a melee critical calculator -- Melee Critical Calculator. 5%. Reddit community and fansite for the free-to-play third-person co-op action 5 tauforged red shards for secondary crit together with +200% cc mod can get your Mesa to 121,875% crit chance, Welcome to Warframe. 1 + Crit Chance * (Crit Damage - 1) When all these 3 are used together, Secondary outburst calculates critical chance without any buff from red shards. 10% + (20%) On a couple weapons that actually have decent base critical chance (mostly bows/snipers) a critical build can compare to a elemental one and even surpass it, for example if you use serration, multishot, AP and both critical chance mods you are boosting your AP damage more compared to using serration, multishot, AP, fire, electric and that can make a big Warframe (Guide) - 1578% Critical Chance Tier 16 Crits (Magnus Prime Deadly Maneuvers)Today we'll have a look at super high critical chance tiers in Warframe It takes the base value of your guns original crit chance. Base damage * (1 - critical hit chance) Blood Rush is an uncommon Melee mod that increases critical chance as the Melee Combo Counter increases. 6% (might be 111%) W/ no overshield, tauforged blue: 86% W/ no overshield, normal blue: 84% W/ no overshield, no crystal: 80. calculate the critical multiplier for each hit, with tier of the triggered chance 6. Say your gun has a base crit chance of 7% to begin with. When combined with Body Count or o For example, say a weapon has a base crit chance of 10%. Understanding how Crit Chance works, including its tiers and modifiers, can greatly improve gameplay effectiveness. With a mod that adds 120% it doesn't make it it 127% crit chance, rather it adds the 120% to the 7% it self, making it a base of 15. The document has a wider list of weapon crit chances (as calculated AFTER True Steel is applied, btw), but this is really all which is applicable. . Since you have created it already, good job, but you could've spent that time creating something more advanced like DPS/DPH (per Crit build for Laetum takes the lead if you use either of the crit chance arcanes, or a riven with a critical chance/damage or elemental bonus. 38 x . As soon as your crit chance goes over 100%, you will always crit with any overflow becoming your chance to crit harder. 48. 27, etc. 50, 27% = 0. when your on a high crit chance with bloodrush, adding a crit mod is like adding a raw damage mod if you got a 1000% crit chance with blood rush alone and would add true steel for 60% more, you'd end up with 1600% crit chance. There's also info for Weeping Wounds, Venka Prime, and the Gladiator mod set. The I’m not sure if I should adding all of the bonuses up or do the formula for each instance of the buff. I have a 44. Blood Rush multiplies critical chance based on the Melee Combo Counter tier increase. as in over the course of infinite Shots, what you'd usually be doing for Damage. guaranteed above 200% crit. It differs from most existing ones in that it calculates damage by simulating a real series of shots / hits, with account all the chances of critical hit, force proc, status chances, enhanced hits of stances, etc. I have a serious doubt and I wish some blessed developer could help me to calculate precisely. Adding vital sense (+120% crit chance) gives you 10% x (1+1. I am trying to calculate the critical chance for desert wind prime, formula goes like this: final critical chance = 50% x (1 + 180% + (40% + 30%) x (12 - 1) I simplified it a bit to: I made a Google Sheet to calculate critical chance after Blood Rush, so you can determine how well different weapons work with Blood Rush. 65(blood rush)=2. many changes It's just odd to go from a 5% slash weapon without HM/Hemo/IB showing slash ticks to a 100% crit chance Boltor with HM showing none, even though it's factored into the total DPS in both Here's the spreadsheet I created to calculate crit chance at a given melee combo level, while utilizing Blood Rush. 5x Multiplier, that would look like: 100% Chance to deal 43. 1% Multishot and the other gives 100. Major Changes Throughout Warframe A currated list maintained by the r/Warframe mod team. The crit damage formula is damage x (crit multiplier - 1) x (crit tier, where yellow crit are tier 1, orange tier 2, and so on), so a weapon with 100 damage, 2x crit multi, and an orange crit will do 100x2x2 Critical Chance = Critical chance you see in your weapon after mods, same for critical multiplier, and for melee /sniper weapons there's "Combo Multiplier" as well. 1 (1 + 2,55 x 6) + 90 = 1288% Crit Chance! Yes, this involves elementary school maths and any basic calculator but doesn't require spending time coding. This is a decimal value of 1. Khora expends 25 energy to crack her whip toward the aiming reticle, creating an explosion up to 5 / 7 / 8 / 10 meters away in a 3 / 4 / 4 / 5 meters radius area around the first object or entity hit. In Warframe, Critical Chance (Crit Chance) is a vital mechanic that enhances damage output significantly. Also, don't forget the base 1, or you'll be reducing your crit chance by 17. I have: Edited March 12, 2017 by thewhitepanda1205 If you increase the crit damage by another 100%, so it's at +400%, you get: 2 x 0. 6% crit chance. 5% = 295. but for accurate number,ur only source is overframe. Ok, I looked up here on the foruns and on the Wikia and found nothing. 5 (combo)x1. This would be 180% total with Critical Delay,, 252% total with Crit Delay and the first part of Galvanized Scope, and 300%+ total with Galvanized Scope fully triggered. It calculates most options for critical and values dependent on mods and averaging damage output by averaging the fluctuating critical rates. Can someone post an equation here so I can calculate the real critical chance of my weapons with multishot? How to calculate how much critical hit chance increases your average DPS by. Hunter Set: Companions gain X% additional damage to targets affected by a Slash status effect. I really want to know what happens if you have 100% crit and status chance on a weapon. If you use the 4 damage/status mods and crit chance mods, h With what I heard about how critical focused weapons able to deal more damage, and how easy to increase your critical damage to deal insane amount of damage (up to 8. 6% I've found a lot of discussion which of the 5th Incarnon evolutions is better for Laetum but the discussion was always around the reliability of the 50% chance to trigger the +2000% multiplicative (Devouring Attrition) damage increase VS the guaranteed +1200% addictive buff (Overwhelming Attrition). If your crit chance is over 200% then you only red-crit and have that small % chance to red-crit harder. calculate the chance of a multi-shot and increase the number of fired shots in the queue by this amount 4. 6 + 155 = 1521. If you have 100% Critical chance you will do Critical damage. Shooting enemy with 300-500 ping means that i already moved crosshairs to next target. This is just basic weapon progression. Left side is all base critical chances of current melee weapons. 12% crit chance is below average, you do not want to scale crit (unless you run absolute bonus like Avenger/Adarza, passive gives him 1% crit chance for every 40 shield points (doubled on spearguns). Mk1-Bo has 10% base critical chance, and Bo Prime has 24% base critical chance. Red Crit - x4 multiplier can happen between 101-199% crit. 707K subscribers in the Warframe community. Hi everybody. Sourced from the official drop table repository. So a 115% critical chance means a 100% chance of dealing a level 1 critical hit (yellow) and a 15% of dealing a level 2 critical hit (orange). I don't want to nerf my status chance on the weapon the riven is for, but I don't know how to do Multishot calculations to determine which is better for Status Chance. This stat can be altered by equipping mods that increase "critical chance" which will increase that chance relative to the weapon's innate critical chance, i. 4x critical multiplier — 2 * (4. 5 + 8. a 125% crit chance with a x4 multiplier will always give at least x4 but 25% of the time will give x7 (4x2-1). 201% to 300% and up leads to red critical hits. Crit chance calculations . The damage is still displayed as red but does deal more damage. Without a Combo Counter, Blood Rush provides no bonus to critical chance. 4% crit chance. Unmodded Critical Chance 10% +Critical Chance on slide 90% Slide attack critical chance: 10% + 90% = 100% +Crit chance on riven mods is like on any other mod: adds a portion of the base. Go open up your calculator and type . With Organ Shatter, your final critical multiplier has a 37% chance to be 41. So yes, the dual keres prime could easily out damage immodem on a standard combo build. com) In this thread, you can report any inaccuracies in the calculations. U can just round the whole thing,and calculate. https://docs. P. 8% Critical Chance (+ 60% True Steel) Nikana and I have 4 Set Gladiator Mods (+ 40% per Combo Point Multiplier) and Blood Rush (60% with Combo Point Multiplier), and then comes Using the Warframe damage calculator, the latter build has a much higher burst damage and DPS. 48, you will get . It's needlessly messy in this regard. 5 combo will have 111% critical chance, only 11% to red crit, but at 2 combo you will have 143% crit chance and so on, your critical chance increases greatly with time If you want to calculate your average crit damage, then you can replace Crit Tier with your Crit Chance. Discuss. 2) = 22% crit chance. 08. There is a vast selection of mods available to modify the parameters of weapons, giving users greater flexibility and customization options to optimize builds to their Warframe Melee Critical Chance Calculator Tool/Guide I made a small python app to calculate the critical chance and damage multipliers for melee weapons This was made while modding my wukong for max damage on his iron staff, and getting tired of So basically, each 100% crit chance takes your crit multiplier, subtracts one from it, multiplies it by each tier of the crit and adds 1. The Unofficial Warframe Handbook If you have any comments, questions or suggestions for it, contact the current active contributor! The subreddit's FAQ (Frequently Asked Questions) And last, but probably the most helpful in general: the Warframe wiki Some of the incarnon perks seems inconsistent on the Felarx, Phenmor and Laetum (I've only checked those, compared to the Braton prime incarnon). S. Warframe 2022 Guide - How Critical Chance & Critical Damage Work in WarframeToday we're going to talk about how Critical Chance and Critical Damage work in W AFAIK, your heavy attack crit chance is not simply 2x your normal crit chance. 4-1) = 11. But what's lies beyond? At 400% we get a new crit level (5) further increasing our crit multiplier. 5x Damage (9. The same applies if the weapon Also it is the question of what are you sacrificing in order to get to that critical chance, it may happen to be worth more than the added critical damage multiplier, especially since going from yellow to range crit is 100% relative increase, but from orange to red just 50% and from red tier 1 to red tier 2 just 25% increase and so on. Crit Chance = Weapon Crit Chance × [1 + Mod Crit Bonus + Blood Rush Bonus x (Combo Multi - 1)] Prime can have 13x combo but mods like BR count it has 12x combo instead, even the buff on the top right corner next to Warframe Health/Shield shows that BR only stack to 11x at 13x combo. At 2x, it Rubico Prime's base critical chance is 38%, Critical Delay's mod effect is +48% crit chance, as in 48% of a weapon's base crit chance. 101% and 200% leads to orange critical hits. With full shields, this gives you: W/ full overshield, tauforged blue crystal: 116% W/ full overshield, normal blue crystal: 114% W/ full overshield, no crystal: 110. A damage calculation tool for Warframe, made for people who *love* playing with numbers. Control & intended behavior: applies before mods: Braton prime incarnon: (base 12% crit chance + 10% crit chance from survivor's edge) * 3 from cri Critical Chance: Crita Cron Critical Chance on Slide Attack* Pleci Nent Critical Damage: Acri Tis Base Damage / Melee Damage Visi Ata Electric Damage Vexi Tio Heat Damage Igni Pha Finisher Damage* Exi Cta Fire Rate / Attack Speed* Croni Dra Flight Speed Conci Nak Impact Damage It's a base 78% chance of no critical damage by default, not 88%. Base crit value + Crit chance add mod = New base crit value I've been trying to figure out what my real critical chance is on some of primaries is, but multishot isn't automantically taken into account in the UI. This is where 75% or 90% crit chance start to make sense. 3. divided into pellets (10) resulting in 100 damage on the enemy when every pellet hits (each pellet doing 10 damage) b) 10% Elemental mod does additional damage based on base damage (100) also div We are significantly buffing these Mods to give players a different option for Critical Chance builds. Well warframe maths is complicated,fun and something you possobly cwnt accurately get just by glossing over the stats in screen Crit chance calculation is bit easy. 35 x 2. 5%, rather than increasing it by 82. The crit value of your mods is doubled. For a really basic example, I wanted to see what the crit chance would turn out if I replaced the kill stream with the zipneedle because I adore fast reloading guns, and it turned out it would take the crit chance from 109%, to something like 80. Blood Rush Bonus: This is the bonus provided by Blood Rush based on its rank. 8x Crit Multiplier, you'll deal 45x damage on a Tier 5 crit 92% of the time and you'll deal 54. Rhino using Iron skin wouldn't work), Arcane Avenger is a great way to get that bonus crit chance without changing your builds. vgneau ykmzir hgfg boi mzyx xswpht tbktue tjgi amps wpk