Battletech faction specific mechs Simply called BattleTech Lore, he highlights elements of the universe including individual machines as well as historical aspects of the universe. Clan mechs weren't present in the inner sphere before late 3049, and the odds of encountering an inner sphere-piloted clan mech (in top condition anyway) were very, very rare until the late Sarna for their site, and all of the contributors, for such an awesome collation of details of all things BattleTech. Most of them will probably be added to BEX sooner or later. There's only a handful mech factories in the Inner Sphere. Some are loosely associated with the nation where they were designed or built, or where the majority of old SLDF mechs ended up, but they’re found all over the place in decent quantities (Commando and Griffin: Lyran; Awesome: Free Worlds League; Catapult: Capellan). As other's have mentioned you don't have to, but you could use faction specific mechs/variants for campaigns, scenarios, casual games, or whatever you have in mind. And since everybody fights each other, and salvages captured mechs, their enemies could also have Jenners, Panthers, and Dragons. Super serious about Battletech? Faction logos. mech fights tend to get most of the attention, but combined arms is very much the norm. Fight for this empire and you can buy wish-mech-parts in their shops. The 4 Great Houses: Davion: Valkyrie, Enforcer, Jagermech, Victor Steiner: Commando!, Griffin, Warhammer* , Zeus#! Twards the end of the era, the Wolfhound replaces the Commando as the Iconic Mech of Steiner. Once you get much past 3025, the variety of mechs rather quickly exceeds what you can fit into a single list, especially with all the new designs and house specific upgrade variants. Also all empires get loot-mechs from the others. Depending on the time period or group your playing (and how closely you want to follow the lore), certain mechs might not be available to certain groups. Click on a link below to see more information about a specific unit, or 'mech type. Despite looking like a large and fearsome heavy battlemech, the Arbiter is actually just a light 'Mech fitted with cosmetic baffles designed to make it look far more imposing than it There are definitely factions that don’t produce certain mechs, but salvage is the name of the game in Battletech. Yes, you can combine the two theories in one (I'm about to run a lance of former ComGuards, a Faction that is traditionally either all white or uses appropriate camo, but who now hate their former superiors due to political issues, and choose to paint their mechs however they want, Considering your situation, the first unit that came to mind is the 15th Lyran Regulars. I believe that faction areas tend to have more of certain mech types than others, but I've not really found a This would be great for those of us who have a ton of factions painted up that we want specific mechs for. Hi everybody to make our games more interessting we have decided to use faction specific units from the 3039ish era . It might be useful to know that most mechs are used by all factions, though much more rarely than the ones the factions can build themselves. Then Clan BATTLETECH. Very few of them are commonly used by only one or two factions. Star League mechs in particular are used by almost everyone. Once you've got a grasp of the basics, you can also consider looking into combined arms. ) Wolf Cluster - 35 omni-mechs and probably 100 elementals Steel Vipers 30 omni-mechs and battlemechs and I can grab the elementals from the other two clusters if necessary. *People may argue BattleTech - The Board Game of Armored Combat » been campaign force creation where a sizable number of units are involved and I want to get the relative frequency of specific mechs right(ish) within factions and things like "I have 4 minis of this mech, to which factions should they go?" I have done a lot of RAT number crunching and Sarna You *can* have more than 6 total lists, as long as they provide different types of units (mechs, vehicles, battle armor). 3 just dropped the info might not be so quickly available, but keep this thread alive as a reference to those who also wants to know what factions to ally with, according to their style and Go against the faction whose mech you want and it seems to work out ok in terms of flavor. And every factory is on a planet, owned by an empire. Certain mechs are more closely associated with particular nations, but that's still a broad generalization. With the exception of parade colors for "THUH LORE," you absolutely do not have to follow any of these paint schemes whatsoever. Ives Compact, especially the BJ-3. Now BattleTech is specifically not specific about how many mechs are produced. Being produced only from 3064-3078. And it goes on. For Succession Wars Fed Suns it's gonna be a lot of AutoCannon focused mechs: Victor (named for one of the Victor Davions iirc), BlackJack, JagerMech, Rifleman Are there any particular mechs clan goliath scorpion like? I don't know much about list building for battletech but it seems like theres tons of options Reply reply PainStorm14 • • Battletech has factions, but they don't determine what units you can/can't use or what your most effective strategy might be. Sort by: Best. The standard mech transporter ships are: The Leopard (4 mechs, 1 lance + 2 fighter jets) The Union (12 mechs, 1 company of 3 Lances + 2 fighter jets) and the Overlord (36 mechs, 1 Battalion of 3 companies, or 9 lances + 6 fighter jets) There are other structures, but those are pretty standard. It is perfectly acceptable to deviate from the standard weight distribution as long as the weight stays under 225 tons (Preferably right around 200 tons) and the BV 2. But yeah, what you've suggested sounds perfectly reasonable to me. Two mechs that have good representation as signature LCAF machines going forward are the Thunder Hawk and Berserker. Most mechs are pretty intricate, and trying to make a recognizable pattern for them could be a speed Anyone can use any mech. BATTLETECH. You can get some great mechs from faction shops, including the Orion, Grasshopper, Warhammer, Atlas, and King Crab. An ongoing project, the Random Assignment & Rarity Tables, originally known as the 3028 Random Mech Assignments & Appendix and also often called the Xotl RAT tables and by many similar names, is a freely available fan-made BattleTech resource authored chiefly by Keith "Xotl" Hann. It will give new players a few signature 'Mechs for each faction while not making the MUL more There are many ways to play battletech. But salvage is a very real thing in Battletech, so most weird, one-off mechs can be explained by just saying your lance downed this mech and rebuilt it. In BT there really aren’t “faction” specific mechs. BattleTech - The Board Game of General BattleTech Discussion » The size of your faction specific forces; Poll. There are many of these, from official ones found in Total Factions also don't have bearing on what Mechs you can use (outside of the tech divide between Inner Sphere and Clan Mechs), but in lore each faction might be known for or produce certain mechs. In the lore, mechs and mech vs. 1 star will drop mostly vehicles. Does the AI use custom loadouts, or is it limited to existing variants? I understand the mod has a bunch of customization options, but I like to play with much more limited customization than even vanilla allows as a personal choice. Being a merc unit, I would imagine they could have access to any battlemech outside of SLDF royal unit mechs for a given era or faction specific mechs. The only real rule restriction on a Mech being used in a game is era and BattleMechs are combat are large mobile machines that are pilots by humans in BattleTech. By Christmas? Finding out their factions would be a good bet, and doing those logos. Many of the “faction specific” Mechs have alternate configurations in other factions. A year later in Augest 2003, a Premier Edition Starter Set was released with contained 2 unique Premier Set Mechs rather than the 2 that came with the first starter set. And thats not accounting for how rare the mech in question is for the other faction. Most of these are distinctions or groupings that exist in-universe, but some do not and only exist in the form of game rules or All things BattleTech, including the tabletop games, miniatures, fiction and video games. Do not use spaces. So 3025 has different variants then 3060, making the different eras and factions have different mechs, making each The list of faction-specific ‘Mechs or other vehicles is short and rather dependent on what era you’re playing in. Phoenix Hawk, Shadow Hawk, Griffin, Wolverine Crusader, Warhammer, Archer Assaults are tricky because they're canonically very rare in 3025, so specific 'Mechs tend to be fielded by whichever faction can produce them. When we run campaigns, Vindicators and Huron Warriors are pretty common in Liao forces, for example, while There are two product lines that cover mechs, Technical Read Outs (TROs) that usually focus on a specific year or period, ie TRO: Succession Wars or TRO:3058. So if it was unlikely that a faction had a certain mech, certainly that faction could salvage it. Anyway, to answer your questions some: Check Camo Specs for a bunch of inspiration on different unit colors. Welcome to the guide that is focused on posting best locations (planets and factions) to find various Mechs within the BATTLETECH universe. You don't have to assign the 'Mechs in a Level II box set to a ComGuard or Word of Blake formation. You'll also notice that a ton of units will list 'appropriate camo' as their non-parade schemes. When I say "or will be", I should note that the MUL has not been updated for a few months. What I still don't get: Do most of you play a specific faction (like Warhammer players for example do) and stick with that? #1 What mechs do Jade Falcons use the most/what mechs are they known for? Sarna doesn't help too much because all the Jade Falcon specific mechs are out of our timeline, or is the Wakazashi (which has no And these seem to be linked. which allow you to quickly generate a force, using dice rolls, that has a faction-specific flavor. There are a few faction specific lance formations that you can find in i believe strategic The Arbiter is a BattleMech built by Meridian Manufacturing. BattleTech - The Board Game of Armored Combat » What if Mechs were generally more planet specific? The reason I wonder about this is because of the number of iconic faction designs that permeate, and the eras they permeate in. I know I am probably buying too much, but I really like to have material to choose from. Clan mechs didn't enter the lore until around 3050; they, and later-era Inner Sphere mechs are faster and deadlier than the earlier ones, so in other words they can unbalance Any of the classic "bug" mechs - Locust, Stinger, Wasp, etc. Mech parts of the same mech are often able to be used together (though not for every variant. If you were to create a military force to represent one faction, at what point do you stop? painted for different personal merc units, another 72 'Mechs set aside if I ever was to paint up my version of Clifton's Rangers, Easily the best faction to ally with as the +++ Ultra Autocannons are the best weapons in the game and they are cheap in the Davion store and hard to find elsewhere. Best wishes for a speedy recovery. Advancing on the FRR path gives the same as you get with the Steiner Path, except for when get the faction specific Hanging Item. Battletech Advanced 3062 currently features over 2,900 'Mech variants in total. There are many factions in the Aurigan Reach, all with their own friends, foes, and interests. After 6 years of HBS Battletech, I can only hope someday that someone So 3025 has different variants then 3060, making the different eras and factions have different mechs, making each era somewhat unique. Choosing mechs by faction and « on: 19 January 2014, 00:30:36 » I'm working on a Mega Rat project (the reason for my Factory List and the Unit Lists I'm doing). There are rules for what mechs a faction can field in the Total Warfare rulebook Because every mech was produced in a factory. thanks to the homogenization of the succession wars. They also are more along the lines of "if playing this regiment choose abilities from this list that is taken from the list available to everyone"*, rather than 40Ks BattleTech - The Board Game of Armored Combat this is going to become an invaluable tool in helping new players pick mechs if they decide they want to collect and paint up a faction based army. However, do not despair friend, there's two worlds that give you guaranteed mechs and faction stores for larger factions guarantee lots of mechs and mech parts in the The Bold Mech in each is 'THE" Iconic Mech for that faction. You can Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. Battletech is less about picking a faction and more about picking an OK, so new to Battletech tabletop universe, very new, as in NO experience at all except a few hours behind a PC and the Mechwarrior games. So, whatever faction you play, even if you create your own far off periphery nation or mercenary command, you could easily argue they could have all sorts of units. This is a work in process In vanilla, any unit can spawn for any faction. Likes PPC's as weapons, and tends to have fewer medium mechs than other factions; they have a larger proportion of light and heavy mechs instead. Ives ever got in the old Battletech Sarna's writeups for specific Mechs will sometimes mention a certain machine or variant is used by a particular house, clan or unit. There are tables you can roll a dice to see what mechs Davion- Autocannons, Lighter mechs, Jumpy Mechs Steiner- Mechs at both extreme ends of the weight spectrum, Close Combat and post 3050 Gauss Rifles Kurita- PPCs, mechs oriented for extended combat operations (energy boats or Deep ammo bins), and combat dueling Marik- Generally replaces PPCS for lasers and a lover of all things LRMs So one of the nice things about the battletech setting is that is doesn't have much that's exclusive to any given faction in perpetuity. Totem mechs All things BattleTech, including the tabletop games, miniatures, fiction and video games. The tags don't get used by vanilla iirc. Heck, that's the only 'mech card St. And even with things that are exclusive to one particular group or faction, battlefield salvage is universally practiced among all groups. Yes, you can make it up as you go along. You can find them on planets with "Comstar", or "Former star league" tags. Sorry Kells Hounds, but your a house unit in all but name. In no particular order, Haree78 Mech definitions outside of base game models Mechs and technology post 3025 timeline including clans Game balance, weapons, equipment, abilities etc. All mechs have their total hardpoints listed rather than their Faction aligned merc units are very much a thing in the BT universe, and merc unit colour schemes range from 'sensible camo' to 'clown vomit' with everything in between. On Region-Specific Weapons As time has gone on , BattleTech has seen the rise of House centric weaponry. This means that, aside from unique variants None of the starter/beginner box mechs are faction-specific. This page lists all 235 BattleMechs and 1,035 'Mech variants available in-game, including those added by The Big Deal Add-On (TBD), an unofficial mod that adds 6 new 'Mechs and other content to the game. Your table only has one Blackjack variant listed, and it's only rated as 7 availability. Sarna's manufacturing data will include anybody who makes a particular type at any point during any era. And as for a faction holding tightly to certain mechs, I think a combination of espionage and risk management mean that no mech will be straight up unavailable for longer than its prototype stage, if that. Some 'Mechs are only available for a limited time, as they are either replaced by more advanced models or their production is discontinued. * - Parts of the changelog on Nexus made it seem like it had faction specific mechs, but am hoping for confirmation. You can add your own lists in the BTA_itemCollection_Mechs folder, do not use spaces in their name. "A full army" for classic battletech is a Lance of 4 mechs per side for alpha strike thats maybe two lances vs a clan star of 5 mechs. Inner Sphere, basically everyone has the same tech base. Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. The way the system/setting is written, if you saw a faction that was 100% exclusively Aerospace Fighters, but still wanted to field Mechs, you could fashion a custom piece of lore that went something along the lines of "Since my faction considered using Mechs dishonorable, this minor noble house utilized a prison conscript lance to pilot Mechs Easily the best faction to ally with as the +++ Ultra Autocannons are the best weapons in the game and they are cheap in the Davion store and hard to find elsewhere. Like everyone has Catapults, the Draconis Combine make the K2 variant, but everyone The other factor for the legacy is its relatively limited production run. There you will find lists by faction and date along with a number 0-10, where 10 represents practically 1 in every lance. ADMIN MOD Using the Master Unit List to Break Down Mech Numbers by Faction . 0 stays at or under 4500. the other line are the record sheets. That's why I asked what era we're looking for signature Marik mechs in because the answer will change depending. Reply reply BattleTech Game Systems » Is there something The Community™ wants to see in those Faction-specific spaces? We're not actively trying to fill it so don't strain to find something to cram in just to have something there - blank is ok. Battletech Engineer Disclaimer the standard sizes for units is dependent on transport. Clan mechs are generally not found in InnerSphere forces and vice versa; Though Others have already given you the CamoSpecs link, but I will say that while there are faction-specific rules, they are very optional, seldom used by most players, and at the moment are kind of spread across a few dozen publications (though the upcoming Force Manuals seek to compile and standardize them for of all the major factions circa Late Succession Wars/Clan Invasion). Let’s say one faction creates a mech somehow That will give you a basic idea of how common a mech is during a specific time period in a specific faction. All mechs have their total hardpoints listed rather than their The key thing is to keep in mind the salvage mentality of the Inner Sphere. For instance, the Victor has factories in Liao space, Davion Space, and (at times) Kurita space, but is considered one of the All things BattleTech, including the tabletop games, miniatures, fiction and video games. 2-3 stars will have a good spread of mech weight classes with probably some battle damage or reduced ammo. Lower skulls would have more medium mechs, and increase your odds of finding those specific mechs. For visual appeal, you might want to go with the Classic versions of the mechs, most of which are plastic though a steady BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » BattleTech: COMMAND, Resurgent Empires: A Succession Wars Game Maybe faction specific mechs like how the Vindicator is considered a Capellan medium mech. But you still might only have one or two "faction specific" mechs in a company. Logged five_corparty. Be warned, there are LAMs on that list. 5 Million C-Bills will get you enough UAC's of each size to outfit all your cannon using mechs and have enough spares that you might never need to go back for more. We already have a lot of the foundational mechs for those factions in cgl plastic already, some more upcoming in the mercenaries expansion. . But some tournaments are Era and Faction specific and wouldn't allow the mech to be in your force if it wasn't in the MUL. The reason for this is because a large-scale update has been in the works, which will Battletech Advanced 3062 currently features over 2,900 'Mech variants in total. Your rating with the Mercenary Review Board indicates how trusted and effective your mercenary company is. allowing me to quickly see what is the complete faction list for any given faction. But you still might only have one or two "faction specific" mechs in a My Clan forces are cluster sized - Jade Falcons currently 54 omni-mechs and 150 elementals. This was a reward, given by a superior officer, and could include something such as certain piece of equipment, a 'Mech of choice, or in the case of BattleTech's World Ambassador and 40 Years Of Stompy Robots - An Interview with Randall Bills < MechWarrior 5: Mercenaries. As of FM: LA, they had exchanged a lance of mechs with the 4th Arkab Legion, their CO was leading the regiment from the cockpit of a Hatamoto-Chi. The following table summarizes which Some interesting snippets on the mini side (no specific Mechs, but general stuff) : timestamp 1:44:35 - How do you decide which minis go in a box/ForcePack timestamp 1:49:55 - Faction-specific ForcePacks timestamp 2:03. A given faction will be weighted toward certain 'Mechs, but the Inner Sphere is always a get-what-you-grab free-for-all and Clans have Trials of Possession and such, so before/during the Invasion they can mix basically whatever units within the overall Clan/IS brackets and then any later than the Invasion, you can throw together Clan and IS These are the mechs that scream each faction for me. but the fact that two of Kurita's new The Mad IIC is a odd mech. There can pretty much be any mech in any faction since salvage/loot/trading is a thing. So in time, any faction may have any mech. a TRO has the in universe descritpion of mechs and covers their better known variants, such as the CLPT-C1 having a full page write up and some art In BattleTech the information normally found in other wargames' faction unit rulebooks have been broken up into a few parts, and there are no faction specific unit books. In the 3025 era, the Draconis Combine favors the Jenner, the Panther, and the Dragon/Grand Dragon mechs. Drab Green paint scheme as a base color. - random mech and vehicle assignment tables by faction for 3028, 3039, 3050, and 3057 - a rarity guide These faction tables date to 3028 (on the eve of the 4th Succession War), 3039 (at the opening of the War of 3039), 3050 (Clan and House tables covering the initial invasion through to Tukayyid), and 3057 (Operation Guerrero). and the Templar The pirates are also a good faction because their stores, called Black Markets, have also sorts of rare tech such as double heatsings or gauss rifles, plus the parts for Star League era mechs like the Atlas II or the Battlemaster 1Gb. All chassis are available to all houses in the IS. To get mechs in BTA, you need to be on a planet with a Medium or Large Population and you need to be at least Friendly in reputation with the planet owner. Oldtimer pack adds even more mechs to BEX with explanation where to find them. Do not feel bound in any way by these tables though. A faction that uses melee mechs a lot are going to find their weapon choices change quickly. To see the formatting for a csv list of starting mechs, see the below image. My Lyrans - 40 battlemech battalion As for mechs and factions - it doesn't really matter - some mechs may be more common in certain factions but the ones presented in the box can be found anywhere. Also I think they should develop a faction store for Parts of the changelog on Nexus made it seem like it had faction specific mechs, but am hoping for confirmation. This means that conceivably at some point there's been some example of All things BattleTech, including the tabletop games, miniatures, fiction and video games. Now, keep in mind, factions actually mean nothing in Battletech, other than (maybe) what color you paint your mechs, but these are a pretty nice place to start if it all starts to seem like “too much”. It's all-too-easy to notice that a mech relies on close combat, keep distance, and blast it to pieces. Take the marauder mech for example. Below are the mechs that rate a 9 or 10 in the 4th succesion war to I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. It's very rare for a mech to be either exclusive or completely unavailable to one faction or another. Any company commander that sees most of his mechs armed significantly with melee weapons will want to switch those out for cannons. In no particular order, Haree78 Mech definitions outside of base game models Mechs and Are there any faction specific flashpoints to play? Share Add a Comment. Navigating between the threads of politics is crucial to surviving the struggle. You will frequently find mechs manufactured in one part of the setting showing up in a completely differ faction. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews *shrug* Do you have a burning desire for a non-Clan / non-ComStar strongly faction-specific mech, like a Devastator, and lack the patience to farm missions against that faction's elite units in the hope of getting enough pieces that way? #5. There's a lot of reintroduced Star League stuff that the LCAF uses, but isn't particularly unique to them or strongly Lyran. this is definitely not warhammer. While these war machines have been used throughout the franchise, the ones in this category are specific to the 2018 version of BattleTech, developed by Hairbrained Schemes. some work only one way a can go to b but b cannot go to a) so my advice is to bring dakka and leg mechs so you end up with 2 parts. The true gift of the Battletech universe is that between trade, salvage, and theft, pretty much every faction will, eventually, have access to pretty much every mech. There are some other designs that are produced in more than one location but are heavily associated with a specific faction. Later eras mix it up quite a bit, the Republic bought significant numbers of Mechs from Clan Sea Fox. Steiner has that honking big Heavy Gauss/Improved Heavy Gauss, Davion is autocannons of every flavor, ER Lasers fo Marik, and PPCs for Kurita. One handy source is (or will be) the Master Unit List, which has a broad array of units from the BattleTech universe, and also includes a gradually-expanding set of era and faction options. I have decided what mechs I want (a complete lineup of all 3050 Omnis, a couple of IS Stuff and two of the new introductory boxes). To determine it, first check which weapon you want to find on the weapon pages (see weapons), then use Ctrl+F to navigate this list. Generally only 5 percent of a factions mechs are salvage and only from traditional enemies. BattleTech Extended (BEX) adds over 150 new BattleMechs to the game, significantly increasing its variety and making it more faithful to the BattleTech universe. entirely new Yyyyyeah, that Warhammeritis is really gonna do you in. Perhaps more than 1. Technical Readouts. A third option would be to get lucky and find those mechs for sale, but this is far more rare. So run what you want and don’t worry the lores got it covered. When a mech is detected by a mechs primary sensors a SQUAWK is sent automatically, but the beacon will typically only respond if the receiving mechs sensors also pick up the threat to avoid giving away I went with Battletech Extended 3025 Commander’s Edition because it was the closest to vanilla gameplay while adding a ton of features that i felt were either missing or not utilized to their full potential in base game. Both factions really provide their machines (albeit usually stripped down) to the various houses, and even Mercenaries and occasionally pirates. To determine it, first check which weapon you Considering your situation, the first unit that came to mind is the 15th Lyran Regulars. This is taken from the various fluff books, like the Technical Readouts and the house/clan books. So if you really want to build a faction-specific force, you'll want to build a faction specific force in a specific era. There are no faction specific rules, only faction paint schemes and mech variants. Objective Raids for 3052 will In the lore, certain factions manufacture certain variants, but those aren't exclusive to that faction. I think that PGI needs to put a Mech design with a paint job, good stats, quirks, and +30% Cbills, in the tree. Have a check on Sarna. Yes, if you were building a battalion or regimental sized unit and were going for logical consistency then some mechs would be more common than others but you are rarely if ever going However, it does sort of feel "wrong" to see AFFS units fielding No-Dachis or Tai-Shos while FWLM units field Templars or Sagittaires. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Faction mechs Hi, there's a mod or a way to make certain factions to sport their variant or unique mech chassis into battle? What is good for one game doesn't necessarily hold for others. This is a setting in which with the exception of Clan vs. So, in a word: no. The only two mechs I can think of that are the closest to exclusive are the Balius and Tiburon. How should I design a lance for a specific faction with the mechs in the AGoAC box? Share Add a Comment. Just need to get some Ghost Bear specific mechs now, ideally a Kodiak (or 2). The only factions who dont play nice in the lore are the clanners, but you can typically run their mechs post 3050 with an IS group if you choose. Beyond that, the Master Unit List is considered the canonical source for determining which forces definitively had access to which units, though it's not The idea that any faction can have any mech is not generally common based on these RATs being compiled from source material. BattleTech doesn't actually have faction lists, just guidelines . 7. All things BattleTech, including the tabletop games, miniatures, fiction and video games. or Fight against this empire and loot the wish-mech So I've been trying to find the planet and faction characteristics specific weapons, equipment, and mechs for shops including dlc. You could say a mech named after your house is pretty on brand too so I guess the dragon counts. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. Below you will find an alphabetically sorted list of 'Mechs, divided by weight class, a list of all variants, and their weight, hardpoints, and stock role, for a very rough look at its power at a glance. Please refer to rules before posting. Being lore appropriate, Hi, there's a mod or a way to make certain factions to sport their variant or unique mech chassis into battle? Now i know if I fight against Steiner i can stumble across a Panther they could refit the mech through salvage but i rather see a commando or a griffin instead or Javelins mostly along Davion for example. 'Mechs are offensive units, infantry are defensive, and vees skip back and forth over the line. Example Or maybe the one Davion mech you have is an MIIO operative working with your group on assignment. Honestly, the basic boxes are pretty non-specific as far as mechs go. The Army Reports give a really nice rundown of some of the mechs your are most likely to see in any given Great House BEFORE the Clan Invasion. a radio signal on a specific reserved frequency. Draconis Combine: The neo-samurai faction. The timeframe for the tables eventually evolved to include tables for 2750 The BattleTech universe is a diverse place, spanning more than a millennium of history and several thousand light years of space. The following lists breaks down where weapons can be found. Some of it is based on what mechs are avalable to each faction, but these days most factions have the mechs to do whatever they want. There are very few faction specific Mechs, if that's what you're asking. Kurita: Dragon, Panther, Jenner. hydra337. Borrowed, hired, stolen or salvaged. This is notably the case with the Highlander HGN-733's production on Corey, The art of managing a mech lance isn't just about fighting - it's about knowing where to shop for the best mechs. While both are common pool mechs, these two factions absolutely transformed the mechs in question into a completely different machine, with the 3S spawning more variations based off its loadout than the core Banshee, and the Charger being eventually The only time that gets iffy is with a small handful of mechs that weren't invented until particular time periods (Hatchetman, Cataphract, Raven, etc. To get your wish-mech, I see 2 ways: Check wich empire produce this mech. The only faction I know of with an official mech is lyran as there are 2 griffins guarding the throne room and thats pretty the peak of, this is my favorite. of It wasnt until Tukayyid that some of the more unique or clan specific mechs started showing up or in some cases got created. Even battlefield salvage can work to spread a design around. They probably don't have quite as many as Despite what a lot of people say Battletech does have faction rules, but as they are optional and generally based on specific unit rather main faction most people don't use them. While many mechs have a specific faction they're most commonly used by, any mech can be used in any faction with very few exceptions. Mechs are typically used Some planets where specific mechs are always for sale: Cate's Hold (Magistracy of Canopus): Shadowhawk (both versions) Panzyr (Arano Restoration): Griffin; Smithon (Arano One thing has been bugging me for a while: what do each faction within Battletech specialize in when it comes to mechs, weapons, infantry, aerospace fighters, and vehicles? Any faction in BattleTech can use any 'Mech, vehicle, battle armour, aerospace fighter, etc. Do yu need to just recruit soldiers from a specific faction so that you dont have soldiers with different armour variations All things BattleTech, including the tabletop games, miniatures, fiction and video games. A high MRB rating will earn you respect from fellow mercenaries and MechWarriors-for-hire. This page lists the Factions used in the video game MechWarrior 5: Mercenaries and its DLCs, including their subsidiaries, any scripted missions where they are the employer, and 'Mechs that can appear in their markets How to choose factions for a set of minis Home; Help; Login Login; Register; BattleTech - The Board Game of Armored Combat » BattleTech Miniatures and Terrain » BattleTech Miniatures « on: 26 June 2016, 15:45:16 » I am just getting in to alpha strike and I was able to get a good set of minis: 24 clan mechs and 42 inner sphere units All things BattleTech, including the tabletop games, miniatures, fiction and video games. Across TRO 3060-67, just about everyone except the Dracs got one house omni. com and read up. As I know expansion/1. They're more like window In that file you can look for the key "ContractDifficultyVariance" and use a higher value so that you get a wider range of mission difficulties. These are introduction videos that goes BattleTech Campaign starter mechs I chose the IS general which gives you the most options without getting into the faction specific mechs though there are not many in this era. ) or with Clan mechs. Depending on era, there are very few All things BattleTech, including the tabletop games, miniatures, fiction and video games. Open comment sort options I still have a nearly-full collection of the standee cardboard Mechs from the 1980s and 1990s editions of BattleTech and CityTech, plus the entire 3025 BattleTech Reinforcements set (2 each of the The 'Mech packs sell six 'Mechs anyway, and that sort of deployment could still happen. More than likely, you don't have the latter just yet. The master unit list lets you sort by era and faction to see what is possible in each group, and scenario packs often have ~12 mechs per weight in random tables to see what a particular unit might commonly have. (Somehow I lost six omni-mechs. Released in August 2002 this was the original set that was distributed via it's Starter Set and Booster Pack products. Essentially, it's reasonable to field one (although rare) in any IS or invading clan force, but more common in Wolf Dragoons by far. If the Suns got three I'd hope that everyone else got at least one more. BattleMechs are combat are large mobile machines that are pilots by humans in BattleTech. Yes, there are specific color schemes for specific units. Depends on what size pattern(s) you're looking to make and their sense of humour. Mech designs have a lot of ways to spread to other factions. I think you see a LITTLE bit of it in TRO: 3055 and 58, with stuff like the Pouncer and Turkina that the invading Clans create after the initial invasion, but you don't really start seeing a lot of mechs that are unique to a single Clan until TRO: 3060. The Inner Sphere, notably House Kurita, went through a crash course in appropriating Clan designs in home built Mechs, making knockoffs of recognizable Clan equipment that may or may not have given a lot of teething issues due to the barely understood tech. I actually came away interested in the Capellans and have since enjoyed a good amount of play with them as my chosen faction. Interstellar, succession, and civil wars, as well as fragmentation and I'm curious as to which factions have a better chance of giving certain gear and which factions are known to have certain mechs. It would still be a relatively uncommon mech. Each Lance should have at least 1 mech that can count as a "fire support mech" whether direct fire or indirect fire, a solid "trooper" / mech and a scout. Sort by: Best while the black market has a random selection from a longer list. Clan mechs are clan only for a short time but after comstar whoops that ass clan designs start to spread. So if you don't see a particular Mech in a given faction's Mech list at a given era, that just means it's not a common Mech in their forces. Helmtech mechs can be found in faction stores after certain date or salvaged in battles vs elite units. 07 - Dropships (Spooky777 built a Mech-scale Dropship with internals) Sure, some factions will have a greater access to certain mechs, but through salvage, everything gets everywhere. I also have some hope for a couple of forcepacks of Inner Sphere Omnimechs outside of the faction packs as many of them were made collaboratively, and 8 mechs would get the classic first generation Omnimechs: (Raptor, Owens, Strider More salvage means more mechs on the field. Uniquely the starter sets for this product contained Faction dossiers and were a BATTLEFORCE FACTION COUNTERS LIAO BattleForce is the Classic BattleTech game of lightning-fast combat. Lieutenant; I would have no problem with the Thanatos and Argus existing as faction specific Omnis, so long as the other factions did equally well. Sarna for their site, and all of the contributors, for such an awesome collation of details of all things BattleTech. Don’t worry about picking specific mechs for specific factions yet. Even if you've picked a specific faction, there's still no requirement to tailor your force to their standards, battlefield salvage can explain just about anything. They believe mechs to be the ultimate combat unit, with everything else (tanks, infantry, etc) just there to support. For what factions are confirmed to have used which variants of which mechs at which times, check out Master Unit List. While there are factions that have specific mechs predominately, that's how you get the crossover in "faction designs". The idea being to prevent power creep and bland dice rolling only games: The FedSuns/Davions have a rep for favoring autocannons, but most of their older faction specific mech veriants exchange ACs for lasers (and are consiquently generaly much better for it). I'd look for the early IS omnimechs and the Liao/Kurita specific mechs to get rolled out. Well I'll format it a little bit. Some factions use certain 'Mechs more often than others; for example, the Draconis Combine Sometimes I just feel like picking a specific set of mechs and slaughtering everything in sight; Sometimes I play one off games that we just choose a BV and use the RATs to generate mechs Battletech has a huge amount of factions, both major and minor, all of which are well fleshed out with long histories and appealing traits that can make one want to play them. It has 30+ variants, but they are all sorted by era and faction flavors. You can with some work make factions restricted to certain mechs and variants and all the So if you look under BattleTech_Data/StreamingAssets/data/mech in your install directory there are the "mechdef" files for each mech and while this is code you can sorta figure some things Vehicles tend to greatly outnumber mechs. In BattleTech, 'Mechs are frequently grouped into a number of both formal and informal classes. To start Technical Readouts (TRO or XTRO for experimental TRO) are fluff, background lore about the mechs, what they were designed for, who built them, ect. If there's any mech in the history of Battletech that deserves a 10 on availability for a particular faction, it's probably the Blackjack and the St. The game uses spawn lists to determine which parts spawn where, with the principal factor being the planet's attributes (typically industry, though other factors like Star League remnants or old battlefields also play a factor. For Liao, its Plasma Rifles amd Stealth Armor. The factions share about 95% of the same equipment and make only minor variations to a chassis, largely based off lore reasons such as a production shortage or surplus. I can't comment on those specific games because I don't own them "Faction" lists are guidelines at most. If you want some of the more iconic mechs for a faction that's an easier question to answer. When I tell people I want to play one faction this week, and an entirely different faction the next, some people politely point All things BattleTech, including the tabletop games, miniatures, fiction and video games. Mechs aren't really built in 3025, they're salvaged and rebuilt. Example, the Dragon is exclusively produced by the Draconis Combine, but even the short story that the Game of Armored Combat box comes from has a mercenary capturing and using one. Post-3060 'Mechs do seem like they carry enough faction flavor (and rarity) to make their appearance in opposing forces carry quite a bit of shark-jumping or some other form of bad taste. Less serious? Memes and quotes. MasterUnitList says what factions make prolific use of specific Mech variants but it is not an exclusive list. Only a few specific designs are exclusive to a faction, and some Star League mechs have completely disappeared from the inner sphere. Logged My wife writes books Sixteen tons means sixteen suits GrimDark Narrator's BattleTech Lore is a series of videos created by GrimDark Narrator His Youtube channel, while not exclusively dedicated to BattleTech Universe, he all ranges of science fiction. Typically in the Clan Invasion only the Clans had Clan Mechs, but there were some stolen or salvaged Mechs used by the Inner Sphere. most MechWarriors of any faction had little choice in the matter: ," in acknowledgement of skill. From the nation states of the twentieth century up to the Republic of the Sphere of the thirty-second century, BattleTech spans myriads of places and trillions of people. Beyond that I doubt it. TRO: 3055 and 3058 aren't great for uniquely Lyran mechs. and a lance or star can be had for 19-25 bucks. 'Mechs are still 'Mechs and they still tear up the battlefield, only in BattleForce the pace is accelerated like a DropShip at liftoff! The Faction Counters Davion PDF contains a host of faction-specific BattleForce Unit counters for use with that game system It has every battlemech available to each faction in the inner sphere and periphery in 3025, adjusted by how common they are. In BattleTech Extended, allying with certain factions grants you access to their factories, which offer a selection of 'Mechs for purchase at a premium price. Skill changes BattleTech - The Board Game of Armored Combat » The ones I have the most trouble with are ones where the expectation is you purchase a set of faction specific models, and play that faction and those models weekly. pshrw wwb ybqoaw gcf cldy wbkiu zxxjc gwkpsj diyc blm