Reddit vampire counts. AND THEY ARE STILL ALIVE! Sister, Chaos can wait.


They have four playable factions and five different legendary lords to choose from. They raid for you, they reinforce your real armies or your settlements and they can even sack enemy minor settlements. Darklordnj Feb 12, 2020 @ 7:34pm. The idea I like the most is that Dead Rise Again doesn't proc if the Vampire Lord dies as this is thematic and very much leans into the Vampire counts established counterplays. When there are "epic battle markers" on the map, they give the VC a big pool of units they can spend their currency to instantly produce, including even elites and monsters if enough big battles have been fought nearby. com/curator/44510397-ColonelDamenders-Curator-Page/ 👈👉My Video Essays Channel: https://www. You get Isabella, 18 vampires and a vargulf in a stack. Since Dwarfs are reliant or ranged and artillery, it is very important to get flying units or fast moving ground units like cavalry and dire wolves to tie them up in melee. • 6 min. u/SomeBeardedWeirdo. If you want the best start long term, isabella or ghorst. I'm hoping Neferata will have the high elf intrigue mechanic in lieu of the blood kiss. Secondly is turn 93, Ghosts army composition at that stage of the game is normal. Vampire counts really benefit from strong melee characters Vampire counts armies are weak, the only exception are vampires units, the power is in your heroes and your lords, you have to use magic as your ranged attack, wind of death can destroy armies if you aim well, and if you are facing armored targets recruit more 2 handed grave guards because they have armor penetration and of course the cairn A subreddit for the Total War strategy game series, made by Creative Assembly. But, as usual, i go into bottom right techs for corruption, relations, growth and income, and try to make a hive stack with 1 lahmia and at least 8-10 necromancers. Vampires are insanely strong as they can basically duel any regular hero in the game while still casting magic. Don't rely on your armies to win your battles. This has always been the case for vampire counts and despite battle sites being great, the counts actually have far less reliance on them than they had in Warhammer 1 or 2. The Vampire Counts, especially the AI, have the hardest time defending in sieges. comments Nov 6, 2021 · Hello, I've recently been invited to participate in a painting challenge where me a few mates build a 1,000 point sixth edition Warhammer army list. But in the Empire lands, there is only ever one outcome: vicious and overwhelming victory for the vampire counts. Okay, here's what you do. What a lot of people don’t understand is it’s a different play style. I completed an Isabella campaign a few days before the latest patch. My issue is that one of the armies is Warriors of Chaos and the dude is going super cheese with them so even at 500 points Im going to be going against blocks of warriors. What's important is to know how to counter their troops. The vampire counts are pretty much designed to have lots of free troops with the killing power coming from a few very powerful but quite expensive elite units and characters. I think this roaster needs some reevaluation. Depends if you like mobility (10% campaign movement) or better vampire heroes (better for killing things). Vlad/Isabella or Mannfred. Most of their armies are pretty slow as well (apart from hounds and bats), so all the better to bombard them before they reach you. Feel free to ask any questions, start discussions, or just show off your runs! A subreddit for the Total War strategy game series, made by Creative Assembly. However it's a good method in leveling up your generals quickly, which can result in better replenishment for your troops and leveling into vampire corruption in the early game without the need of vampire corruption buildings. We would like to show you a description here but the site won’t allow us. What can the vampire counts do vs the forces of khorn there infantry will destroy all vampire infantry there Calvert will get stomped by khorn Calvert halberd or monster s and a lot of the roster is weak to fire and there bloodthirster will rip there lord's apart like rotten flesh I'm talking about multiplayer A subreddit for the Total War strategy game series, made by Creative Assembly. Vlad's army was mostly fast stuff like horses and dogs with some crypt ghouls/horrors to blitzkrieg (a handful of skellies to fill up the 20), while Izzy headed up the Von Carstein air force consisting of herself and 8-10 vampire heroes on flying horses, and rounded out with vargheists (didn't get to dragons before I won). AND THEY ARE STILL ALIVE! Sister, Chaos can wait. I'd like to start a vampire counts army but with my budget 3d printing seems like the right choice. Vampire counts are more focused than other factions down into a certain type of strategy. I usually have one unholy lodestone cart or two for vlad, blood knights usually 4-6, 2 flying vargulfs or terrorgeists, the rest is grave knights, Isabella and 1-3 vampire heros. Give each army you field at least five arcane conduits. In battle, I usually give them the order to "wait and attack rear". Chainrasps as zombies? I have this themed Master Necro army in mind with all the ghosts possible and using chainrasps as zombies. Open comment sort options. T2-3 Embed vampires, take templehof. Also, I find that skelly spam battles are fast. After 2. youtube. Count Mannfred - Spellcaster/Melee Lord hybrid, Vampire Heinrich Kemmler - Spellcaster Lord, non-Vampire, undead Lords & Heroes Vampire Lord w/ Zombie Dragon - Generic Vampire Melee Lord, limited spell casting which can be upgraded for additional points Master Necromancer - Spell casting Lord, undead, non-vampire A subreddit for the Total War strategy game series, made by Creative Assembly. Blood Dragons are cool but kinda bad at magic, so you need good hero support to field them and still fight in classic Vampire Counts style, so I recommend delaying them. Varghulfs or Vargheist go through infantry like butter and Blood Knights are much more deadly on charge then in Vanilla. A few units of bats and hounds on one flank, Vargheist or any other mobile hard hitter on the other flank. The Vargulf is there to provide something on the ground so you don't lose as well as the siege attacker ability. Glad Vampire coast got added anyway, and glad that Vampire Counts actully got access to a unit that belongs to them. The previous comments are pretty gold. View community ranking In the Top 1% of largest communities on Reddit. I found necromancer lords pretty bad compared to a vampire. ago. Looking to start working on a Vampire Counts army for the return to the Old World, and being brand new to this setting (got into 40K in 2019), wanted to check on how to build a lore accurate army. In fact, your legendary/bloodline lords are so strong they can solo a battle. I have finished 3 campaign (Long victory, about 135 turns) since last patch on Ultimate Endgame Crisis and I feel the Vampire Counts are just utterly dominant past turn 80, they just obliterate any other AIs, like the Empire, Kislev, Orcs, Ogres, Nurgle and even Dwarves all end up being consumed by them (Vlad & Ghorst mostly). IE Map Painting - Hard Campaign - Vampire Counts - 100% Complete Map Takeover - 188hrs - Turn Vampire counts shine really in their heroes and monsters. Initiate the fight, zergrush that lone lord with your own lord and heroes, then kick back while the reinforcing army and garrison come shambling across the map with their "lord died Vampire Counts also has access to powerful monsters, yet so does the vampire coast. Since game 1 CA’s idea of… A subreddit for the Total War strategy game series, made by Creative Assembly. Vampire Counts are my favourite faction (2nd to Wood Elf). The game is an action roguelike game that is well worth the small $4. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Feb 12, 2020 · If you want the easiest start, mannfred or vlad. VampireCounts. Vampire Counts got an extremely minor update that effectively amounts to a new type currency used to unlock special lords and some campaign bonuses. But if you wanna steamroll the achievement, just buy as many vampire lords/heroes as plausible and use the diplomacy cheese. Zerg rushy factions are not new to total war but a faction that uses low quality men that can't be scared or fatigued with a selection of high quality vampires and monsters could make for a very interesting unique play style Vampire Counts are too weak at the moment, but overall for a game with such variety in factions and units, it's quite balanced. Vampire Counts Income Guide: This Vampire Economist is earning 30k gold per turn from a single Usually, when I play High Elf or Empire campaign and have their best army roaster, I can beat any army 1v1 without breaking a sweat and 1v2 if I put in some little effort. The best Vampire Counts list? No vampires, just 5 big flying horrors, 1 big block of skellies and some bats! Can swap the terrorgheists for black coaches if you want less wailing dooms - could also replace the grave guard with about 160 zombies. I watched Ghorst and his zombies die, only to attack twice after the first siege was over. Raise Dead allows you to recruit units instantly; basic units at first but the more battles are fought in a region, the better the menu gets. Also, try using lore of undeath to summon new units that won't give up victory points to protect your scoring units, then try to hold out to the end. Wood Elves - Like the dwarfs, wood elves aren't particularly cruel, but by even having a city you're probably doing something wrong by wood elf standards. Alright so after I went all crazy with my skaven I've decided to pic up a second army, Vampire Counts, for an upcoming escalation league. 5k kills from the rest of my army…I lost. The returned setting timeline is the Age of Three Emperors, before the the Great War Against Chaos, so sometime before 2300? A subreddit for the Total War strategy game series, made by Creative Assembly. While the skeletal and zombie forces of the VC's are just mindless automatons a necromancer forces his will apon, the soldiers of the TK's aren't, they retained They added it too Vampire coast since they needed units for them and most of Vampire Coast was in one way or another based on Vampire Counts, it wasnt a complete army, just a small set of extra rules from a warhammer magazine. Mobility is important for me and they clan fly multiple provinces with her if I need to relocate. Would anyone have any issues with this? It's absolutely delicious if you manage to jump on a freshly spawned Vampire or Tomb King lord that doesn't have an army yet and there are reinforcements nearby. Which I agree the Dead Rise Again should definitely proc far less upon defeat. I started this 6/7/8th edition vampire counts army a few months ago and I'd like to share my progress to keep up the motivation. SFO is a different story where vampire counts have usually conquered most of the empire by like turn 50. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Vampire Coast - Same as Vampire Counts, but now you're broke because they sacked your settlement. The optimal size is uaually between 5 and 10 as the very max. Attacking when they 1st spawn = Not enough kills for the vampires special ability in building better units. Vampire Counts need a balance change to their hero building for Necromancer. A Neferata DLC for WH3 would be a great opportunity to introduce more in depth diplomatic and manipulation mechanics to the Vampire Counts A big thing about Vampires is how they are able to infiltrate human society, especially high society, and hypnotize and seduce people. Edit: I find the vampire counts roster lacking the most basic part, vampires. Okay, so after reviewing the lackluster nerfs to the VC Bloodline Lords and their passive benefits, I had a brainstorm about ways to make those lords… A subreddit for the Total War strategy game series, made by Creative Assembly. The key to Vampire Counts is having one or two real armies and then fielding multiple armies that are completely free and cheap chaff. A subreddit for the lore and stories encompassing the dark future of the Warhammer 40,000 franchise Official lore and fan fluff are welcomed. end turn. Welcome to the reddit community for Vampire Survivors. Had the thought for a in-battle mechanic for the Vampire Counts to spice them up: when enemy units lose models, it could fill up a reinforcement for the Vampire Counts army of that enemy unit. Sometimes dwarves dominate, sometimes orcs, sometimes Skaven. Their primary use is to help keep your winds of magic stocked through arcane conduit and the increased magic reserves skill. However unit wise the Vampire Counts are still in a good position. turn 8 attack last settlement (most of the times green vampire counts will have suicided his entire army and you will win the battle easily) end turn The Vampire Counts are a race introduced in Total War: Warhammer. In terms of how much they cost and how plentiful they are, they are hands down the best monstrous unit in campaign. I think if anything that's even more reason why a undead dlc like the one proposed is completely possible. Vampire counts Share Add a Comment. You need 100+ relationship points, and sometimes offering them some cash on the side. With low access to Magical Attacks, we have been coming up with some ideas to make them a bit more competitive vs the monogod factions that rely heavily on physical resistance. Some people might argue with putting two of them in each army, but vampires are incredibly versatile heroes. I'm considering resurrecting my old von Carstein list, which was always calibrated around a 2,000 point threshold. I did a piece a year ago on expanding the Vampire Bloodlines and it is quite similar in certain elements (units are too lengthy to discuss but I would go for all in the video). It's a bit inconsistent on the exact moment, since it's dependent on the Vampire Count losses against Templehof, your difference in power and if they've taken more settlements, but I have managed to confederate them t6-10. Due to having no ranged units at all, the pressure is always on the vampire player to set the engagements. Otherwise they're effectively identical to how they played in WH1, with the exception of a lot of balance changes that have essentially reduced them to the "free skeletons + Wind of Death" faction. turn 6 do quest battle with kimmler since you got eternal units you will destroy their reikguards, after battle send kimmler towards green counts end turn turn 7 walk some more. Vampire chaff is cheap, so they're really easy to keep alive, deal a lot of damage (routinely dealt in the 10s of thousands) and have a handful really good technologies that support them. Lords are the killers but if you dedicate a necromancies or corpsecart to a flank, the army gets huge buffs. The unique lords you get (and bonuses) from the blood kisses are a fantastic addition and let you have really interesting lords. So when I am investing in better units for my army, I want to get the most out of them. Warpstone workshops, assassin contracts, Food cooking, Pirate coves, forging all come with DLC lords, now lets look at the Vampire Counts single DLC lord, Helmen ghorst. This gives you perfect time get a decent foothold on Stiringland and advance your castles. #3. That is the way With this being a spooky scary month, I'm continuing my Lore series of "spooky" lore be covering the masters of the night: The Vampire Counts. Up to turn 120 ME and it's now just a race to get every lord wind of death and a load of heroes with arcane conduit. Sort by: Best. If this is your first time watching one of these videos I've done, I essentially read directly from the 8th edition army book and then comment on the unit as it has translated into Total War: Warhammer I don't like a free skeletons and don't count them as a viable option. The Tomb Kings utterly ruin the Vampire Counts, it is generally considered the single hardest "Counter" matchup in the game by the Multiplayer community, it's gotten a little better since the Construct Nerf but it was close to impossible beforehand so "a little better" is not good enough to make the matchup anything other than a nightmare for the Vampire Counts player. This, if you don't know how to make the most of the Vampire Counts' strengths (amazing lords/heroes and ability to churn out never ending hordes of garbage), then starting with a vampire faction that faces some mostly standard factions to begin with: empire, dwarves, wood elves and orks, is probably best. some lords can heavily benefit certain types of units, encouraging you to spam them, like isabella for vampire heroes or ghorst for zombies. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. Realistically all CA needs to do is come up with a unique new Vampire Count, Vampire Coast, and Tomb Kings LL with a unique subfaction mechanic alongside a new hybrid race for Nagash and a few exclusive Nagash units. Vampire Counts armies are slow moving, but with access to very quick flankers, like Blood Knights or the Varghulf, a giant feral wolflike vampire. Fighting Dwarfs can be a pain as Vampire Counts but its very much doable. Pump out as many high level vampire lords, and necromancer and vampire heroes as possible. Neferata the first vampire and the spider who sits at the centre of a web of spies and informant that spans the entire world. A character can only buy magic armour if they have or can buy mundane armour; the necromancer can't, and hauberk doesn't bypass that restriction. But beyond those, I'm not really sure about the functionality of their units besides tarpits and since I'm on very hard, my current game is building up my provinces while free skelly View community ranking In the Top 1% of largest communities on Reddit. I believe the Vampire Counts hail from a line of Khemrian nobles that fled Nagash's rule and gained immortality through a combination of Nagash's magic and alchemy, creating vampirism. The addition of the vampire counts is the most interesting gameplay change battle wise for the series so far. Most bloodline lords are stronger than regular Vampire Lords, though, so I definitely recommend grabbing one of each bloodline first and checking out what they can do. The vampire count economy isn't exactly the best, so you'll have to balance quality with quantity. Anyway, now Old World is back and I finally got to resurrect my Vampire Counts! I just wanted to share my experiences and get your input on it! Lets start with a general overview: 3. If I were to make it for each Bloodline LL, I would pick: A subreddit for the Total War strategy game series, made by Creative Assembly. Overwhelm your foes in a tide of the dead and the damned. It's not even close, to be honest. I would add that the counts are a faction that you want to be fighting a lot of battles. In my experience, vampire counts armies vary depending on the situation. Vampire magic is the best lore of magic in the game because of Wind of Death, Invocation of Nehek, and Raise The Dead. But the VC monsters are different in that they are melee powerhouses, while for the coast monsters are either ranged or function more as roadblocks/distractions. As for Vampire Counts, they're vastly different in playstyle from the Empire. The only reason to use a necromancer is for recruitment imho. These will pump your resources considerably. This in turn alleviates the need to rush unit production structures, allowing you to invest in financial and corruption buildings. This is because they are a faction that relies heavily on their Lord's and heroes. Then again, I play as non-empire factions on very hard difficulty, so the empire gets the same campaign buffs as the counts. He's supposed to be a very powerful caster and could come with a unique mixed lore, perhaps vampire and dark magic to set him apart. So the vampire counts are getting a small amount more of love with Ghorst become his own faction and getting a new start. The plan is to smash Chaos right from the off and then turn and begin a proper 'War of the Vampire Counts' scenario with Altdorf as the prize (I'm basically fed up of sheltering in the South, picking apart the Chaos invasion and then picking up extra provinces from the ruined Empire like some sort of vulture). Where growth rate was lower and high tier units were unlocked in much higher building tiers, which forced players to rely on skelly stacks. Do you know some stl's that share the aesthetic… Vampire Counts: Cancel your NAP with the empire turn 1 to avoid diplomatic penalty when you rape them. Literal fodder for the war machine. One of the biggest things to come with Warhammer 2 was guidable wind spells, like the Wind of Death. Vampire Count Bloodlines - Breakdown, New Skill Trees, Abilities & Lore. Mannfred is a magical powerhose capable of taking on armies once he gets his dragon. The Lords are undead gods, and all the units are but extensions of their will. What ends up being incredibly broken about it, is that the Tier 3 increases the Necromancer hero recruit level GLOBALLY instead of locally. New This Reddit is dedicated to all things Little Nightmares! You can vampire counts have a lot of fun options, you can make a magic focused army with a spellcaster, you can focus on monstrous infantry, you can do hamemr and anvil with some powerful cavalry. Then a mix of spear/sword skeletons on both sides of the zombie block. Bring pit of shades on a vampire hero in each army because it deals with cavalry better than wind of death and can be cast on or near gates without bouncing. These armies were mostly zombies and skeletons with a few good units peppered through. A subreddit for the Total War strategy game series, made by Creative Assembly. Widely considered one of the greatest works within the sci-fi genre, Dune has been the subject of various film and TV adaptations, including the Academy Award winning 2021 film Dune directed by Denis Villeneuve. Every fight is just blob up skeletons, let enemy blob up against them and then wind of death the shit out of it. So I've done a few games in Grimhammer as my favorite dwarves now, and in a lot of ways it seems to mix up a lot in the south. Sure campaign wise the Vampire Counts have lagged behind, but considering game three will probably bring in Nagash in some form their bound to get some love. No one will stop your max LVL Vampire lords around turn 15-20. Ben: Definitely the Vampire Counts. They have no ranged units to defend the walls, plenty of artillery can arc over the walls to still hit them, their flying units are big targets, and frequently the AI doesn't even use the flying units it has, just leaves them at the capture point to get blasted. To allow zombies (and basic skeletons) to continue to be a part of the vampire counts roster even when better troops are available I’d propose a raise dead rework where raise dead works similarly to slaaneshi seduction: before a battle the vampire counts can buy units from the raise dead pool (up to a maximum total of 40 for army + raise dead). Dune is a landmark science fiction novel first published in 1965 and the first in a 6-book saga penned by author Frank Herbert. Even without magic cheese or Lord/hero LVL up cheese. Vampire Counts Question(s): How the hell does their resurrection mechanic work? I just fought Ghorst Jr 3 times in a single AI turn. I defended, he came back. The ability to raise dead minions means they have instant replenishment when journeying abroad, instead of having to pay and wait for global recruitment. Vampire lords magic is almost as strong, or as strong as necromancers. VC is fun and stronk. T1 Raise dead, move to darkenhof, raise dead, move to templehof, raise dead. If you go with more mid-tier options like grave guard, you can't afford as many elite units like varghulfs, mortis engines, blood knights, or vampire heroes. They tend to be a slow expansion faction as you suffer public order issues until you get your corruption up. Take eastern Sylvania, castle templehoff and the Moot destroy troop buildings for extra income and use raise dead for recruitment make sure to focus on growth until you can max-wall your settlements then destroy your growth buildings and focus A subreddit for the Total War strategy game series, made by Creative Assembly. You want to be building Vampire Crypts or Dark Libraries where possible, which means Tier IV and V capitals. Plus Vlad is a one man army at times In a recent interview with Ben Leech, he said that Vampire counts were improved in battle to make fights against monogods easier. steampowered. This makes them somewhat predictable in multiplayer so it's fairly straightforward for your opponents to prepare for your threats. Even if you only use Vampire Counts units, you can use the new army rules and you won't crumble if your general dies. If I were playing as empire on VH difficulty, I imagine the vampire counts would seem significantly more powerful. It's tricky. I really hope this game becomes a true exports to rival that of StarCraft in terms of a 1v1 skill based rts. Vampire Counts are now a threat and I absolutely love them for it. com/ Vampire Counts Tips Revisiting this faction which I don't think I've seriously played since the original game release because Isabelle vampire cheese sounds fun. 👉My Steam Curator Page: https://store. We get blood knights and vampire heroes, adding units of the different bloodlines as well as more varied blood knights such as dismounted ones helps add a ton of variety. Overcast Nehek and Wind of Death are the best healing and damage spells in the game, respectively. CA has been investing a lot of time tweaking for multiplayer (often to the chagrin of campaign players). On the battlefield, vampire counts are exclusively melee apart from their magic, so ranged units and artillery are effective at battering them/focus firing their strongest units as they advance to close the gap. Top. At the end I will go through a few example builds for the race and tactics to employ on the battlefield! Noticed this video by Indypride and saw it as a good discussion on the future of the Vampire Counts. In this Vampire Count army, I have to play hard to beat any decent dark elf army 1 on 1 if I want to win without losing a card. I would split the unit of 15 into two smaller units, although it will take up all your special choices. It seems that they were incorrectly assigned to the Tier 2 growth building for VC, which gives +1 HERO CAPACITY on a Tier 2 Building. 99 price tag. r/VampireCounts. You can call your army Undead Legions. +2S AP2 only on the first turn of combat, only if you charge. I love the vampire counts. 15 cavalry in one unit is waaaaay overkill in 6th. Vampires are all about really strong heroes and lords, magic, and free skeletons. This is purely a complaint post due to the fact vampire counts won’t see any content until at least august next year. Personally I do not care for Ghorst in the slightest, however, thankfully blood lines let me live out my Blood Dragon dreams. He has no special mechanics over the other vampire count lords, compare that to imrik, a FLC lord. Vampire Counts Race Review: A Guide to Mechanics, Units and Tactics! Description Heya Guys, Here is my Vampire Counts race review where I go through each unit in a roster and talk about my opinion on each of units. My early-game vampire deployment is vampire in the center, surrounded by 4-6 zombie units. The flankers are essential to prevent quick skirmisher armies like Wood Elves from evading the massive slow lumbering blocks of infantry Vampire Counts will always build their armies around. 2 vampire heroes on hellsteed mounts (one each of lore of death and shadows). Nothing. This one is probably the most colored unit in the whole army, 20 zombies finished!! Free skeletons + level up sack cheese. From there, research comes into play - you can either decrease the maintenance paid on units you use (I prefer Grave Guard and Black Knights, but Wraiths are extremely powerful too), or grab A subreddit for the Total War strategy game series, made by Creative Assembly. May 26, 2016 · Make Templehoff your subjects and the other counts your allies, they will expand north and south with plenty of oppertunities to take some of the lands they conquer on the way. I will probably wait for a mod that adds extra vampire hero slots (it was taken away from the blue line) and tak A subreddit for the Total War strategy game series, made by Creative Assembly. I can run their economy just find but when it comes to vampire armies I'm at a loss. Best. generally you want a few heroes, a few monsters necromancer/ mortis engine/ cart, and blob your units together so they get constant healing from the carts/engine. I love vampire counts and they’ve always been my top 3 fav factions. . The real killing power of the Vampire Counts is their magic, lords, and heroes. Vampire counts also have a special mechanic for instantly generating armies called raise dead. I've so far beaten 3 different factions very hard challenge and vampire counts is next, but holy hell they are extremely squishy and having to face the Dwarves, Humans, and chaos and I cant fathom these dudes conquering outside their realm. A powerful vampire who slew and consumed his master and raised a unique Zombie Dragon. I also lost a Shaggoth and two dragon ogres. A subreddit dedicated to the Creative Assembly games in the Total War: Warhammer series Feel free to share any news, strategies, gameplay, start a discussion or just hang around. It costs 4pts to give a vampire count a mundane lance, you're overpaying tenfold. 5k kills from my sorcerer, 1k kills from Kholek, and another 1. Most of the VC roster is trash and chaff units. I carry around the vampires (the little white ones that show up for free, not the vampire counts that are summoned from the blood ritual) with my vampire queen. I prefer a free zombies by many reasons. Recruit other von carstein recruit skeletons T4-5 siege drakenhof with both armies then peace with manfred Unembed a hero and run them to discover mousillon/ kemmler for future confederation of bothered. This list recently won a grand tournament against very competitive and sweaty lists: ++ Characters [1000 pts] ++ Master Necromancer [435 pts] (Hand weapon, Level 4 Wizard, General, Mortis Engine, Talisman of Protection, Spell Familiar, Sceptre Of De Noirot, Necromancy) We would like to show you a description here but the site won’t allow us. The Vampire Counts are a collection of immortal vampires and twisted human necromancers. i don't think vamp count cavalry is Vampire counts are boring, change my mind. qukfsb drxa yspt qqecxh exize xfwno csmvoyt ikjgnfq zzzl hyfq